Author Topic: An Open Discussion About Skin Slots and Outdated Skins - What Next?  (Read 5366 times)

Offline nrshida

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Re: An Open Discussion About Skin Slots and Outdated Skins - What Next?
« Reply #30 on: May 27, 2017, 05:24:16 AM »
Skins by players who no longer have an AH account get put up for adoption after a while (a year IIRC). A current skinner can then adopt this skin and rework it to bring it up to AH3 standards. At some point HTC may delete those really old skins that are no longer considered up to scratch, i.e. those that lack things like normal or spec maps etc.

29th Sentai foesn't look as good in AHIII. What tools are needed? Would Photoshop do the job?

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Offline Greebo

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Re: An Open Discussion About Skin Slots and Outdated Skins - What Next?
« Reply #31 on: May 27, 2017, 05:41:55 AM »
Photoshop or a similar paint program (Paint Shop Pro, Gimp etc) will do the job, anything that allows the image to be built up in layers. It is more important that the skinner really knows how to use the program.

Alternatively I think there are a couple of current skinners (Devil, FTJR?) who have skinned Ki-84s so if you want it done quicker you might ask them if they'd want to update it for you.

Offline Devil 505

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Re: An Open Discussion About Skin Slots and Outdated Skins - What Next?
« Reply #32 on: May 27, 2017, 07:54:19 AM »
I have 2 Ki-84's in game, but the template was lost when my old hard drive died.

One of the two in game is another 29 Sentai plane however - only green cammo instead of bare metal.
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Re: An Open Discussion About Skin Slots and Outdated Skins - What Next?
« Reply #33 on: May 27, 2017, 02:00:04 PM »


One of the two in game is another 29 Sentai plane however - only green cammo instead of bare metal.

The 29th Sentai KI-84s with the elaborate tail schemes there has never been any photos found of these. The only aircraft with a similar style was a 29th Sentai KI-44.
The photos I have of KI-84's from this squadron don't have any arrow tail emblem at all.









 




Offline oboe

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An idea that triples skins slots for those aircraft that need the space
« Reply #34 on: June 22, 2017, 08:46:42 AM »
Let me preface this by saying I'm already certain its an unworkable, non-starter of an idea that HTC would never implement.   I think it probably violates more than one of HTCs design philosophies about AH.  But, its not impossible to implement codewise, and it does expand the slots for planes that have too many skins for them, without adding even one new aircraft model, so I thought I'd share.

I don't know if its ever come up before - my guess is no, because it violates the "everyone has access to everything" principle of AH's game design (I'm ignoring perk costs and side-balancing ENY limitations here).

Simply put, you could create a country ownership variable for skins.   For the majority of aircraft skins, the value could be '0' meaning the skin is valid and usable by all three countries.  But for aircraft crowded with skins like the P-51D, you could divide up the skins by fighter group, i.e. all 357th FG P-51D skins get value '1' meaning they only show up in a Bishop player's skin selection list.  The 352nd FG could be '2' for Knights, 4th FG skins get '3' for Rooks, and so on.   In the hangar, each player only sees the skins that are valid for his country (plus those that are valid for all countries).   I came up with a list of 22 FGs that operated the P-51D last night, and a master list could be created that spreads the most popular and colorful FG skins equitably among our 3 countries, and evenly divides theater of operations so each country has some groups that saw service in the MTO and CBI and Pacific as well as the ETO.

I think one result of this division could be a fostering of esprit de corps within the ranks of each country, from having rights to certain skins that players from other countries can't use.  And the flip side might be competition and rivalry fostered by having groups of players in different "uniforms".  I imagined witnessing a field attack by a group of Blue-Nosed 352nd 51's of the Knights, or fighter sweeps conducted by the yellow and red checker-nosed Mustangs of the Bishops' famed 357th FG.   There would be so many slots available you could conceivably do 2-3 skins for the really popular FGs.   And a flight of Mustangs, each with a unique skin but all sharing the same FG scheme would be a great sight for films and videos.  You could actually set up a "Bottisham Four" flight of Rook 361st FG Mustangs, for example.

I was also thinking about the future, with AH probably going on Steam.  If AH gains popularity and many, many new players sign on, it stands to reason some of them are going to be interested in skinning.  And a few no doubt are going to be extremely good at it; capable of creating fantastic looking skins.  And what do you think their reaction will be when they learn that the P-51D's slots are full; that no new skins will be accepted for it, period?   As far as I know, AH is the only flight sim that controls and limits skins in such a centralized way.   I understand the reasons for it, but I suspect that any really talented skinner who comes here as a new player is not going to be very pleased with that situation...
« Last Edit: June 22, 2017, 08:48:56 AM by oboe »

Offline Skuzzy

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Re: An Open Discussion About Skin Slots and Outdated Skins - What Next?
« Reply #35 on: June 22, 2017, 08:54:53 AM »
You will need to humor me here.

What other flight sims allow you to see every user created skin?  I know War Thunder does not.  DCS requires the player who created the skin to share it manually with those he/she wants to see it, much like our squad nose art.

There is nothing automatic about those two games when it comes to sharing those resources.

Hence, they need not be concerned with any types of limits.
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Offline oboe

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Re: An Open Discussion About Skin Slots and Outdated Skins - What Next?
« Reply #36 on: June 22, 2017, 11:22:38 AM »
Well OK, I'll try.
 
Sam Lapidus goes to the grocer and asks him if he has any salt.
   "Salt?",  responds the grocer. "Oi, have I got salt.  Take a look over here - Rock salt, Sea salt, Iodized salt.   Over there (he points to another shelf) I got boxes of salt, bags of salt, salt in jars.  Look downstairs - barrels of salt.  Salt, we got", he says.
Sam, astounded, says "This is fantastic!  But can you sell all that salt?"
   "Oi", says the grocer.  "Me? I can't sell salt.  But the guy that sells me salt, can he sell salt!
I saw Shelley Berman tell this one on a show once and it still makes me smile.   Simple humor from a different time.

AH is the only flight sim I know of that features centralized control of skins.  As you point out it's a feature that allows other players to see the skin you're flying.  And I said I understand the reasons for it, and understand it has limits imposed due to system performance considerations.   
« Last Edit: June 22, 2017, 11:39:05 AM by oboe »

Offline Vraciu

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Re: An Open Discussion About Skin Slots and Outdated Skins - What Next?
« Reply #37 on: June 26, 2017, 03:33:06 PM »
What if there are multiple skins from the same group, one orphaned, one not?   The orphan could be retired opening a slot up. 

Just a thought.   :salute
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