Author Topic: Buzzkill map on a Sunday morning  (Read 3281 times)

Offline Simon

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Buzzkill map on a Sunday morning
« on: June 04, 2017, 12:21:19 PM »
I thought I heard this map is going away? Nothing kills my Sunday morning flight plans worse than seeing this anti-dogfighting map again.  :mad:

Offline Vraciu

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Re: Buzzkill map on a Sunday morning
« Reply #1 on: June 04, 2017, 12:27:49 PM »
I thought I heard this map is going away? Nothing kills my Sunday morning flight plans worse than seeing this anti-dogfighting map again.  :mad:

I feel your pain.
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Online Tracerfi

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Re: Buzzkill map on a Sunday morning
« Reply #2 on: June 04, 2017, 12:35:46 PM »
I thought I heard this map is going away? Nothing kills my Sunday morning flight plans worse than seeing this anti-dogfighting map again.  :mad:
they fixed the map if you had not noticed field alts had been lowered and the flak bases had been removed.
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Offline hgtonyvi

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Re: Buzzkill map on a Sunday morning
« Reply #3 on: June 04, 2017, 12:38:28 PM »
I'll have to check the map fixture myself to see if its get an ok.

Offline DmonSlyr

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Re: Buzzkill map on a Sunday morning
« Reply #4 on: June 04, 2017, 01:10:07 PM »
they fixed the map if you had not noticed field alts had been lowered and the flak bases had been removed.

Tracerfi,

I respect your time and ability to make adjustments and maps. I appreciate that y'all have reduced the mountain size and other tweaks. That being said, I think the base layout is really the most damaging part of this map. IMO, I feel as though players are going to have many of the same gripes.

I think lowering the alts was a big first start, but please will you guys just redo the entire base layout so that it is symmetrical and bases are only 17-20 miles apart. I think the design of the terrain map is really cool. But the base layout is really what is ruining the playability of the map.

Please take this into consideration. I'm glad y'all admitted that their was an issue with the map, and decided to make adjustments. That's the first solution! It's better to make a few adjustments to make it better, instead of take it personal (not you specifically) and defend out of spite a map that is failing.

Thanks!
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Offline Ack-Ack

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Re: Buzzkill map on a Sunday morning
« Reply #5 on: June 04, 2017, 01:21:56 PM »
Tracerfi,

I respect your time and ability to make adjustments and maps. I appreciate that y'all have reduced the mountain size and other tweaks. That being said, I think the base layout is really the most damaging part of this map. IMO, I feel as though players are going to have many of the same gripes.

I think lowering the alts was a big first start, but please will you guys just redo the entire base layout so that it is symmetrical and bases are only 17-20 miles apart. I think the design of the terrain map is really cool. But the base layout is really what is ruining the playability of the map.

Please take this into consideration. I'm glad y'all admitted that their was an issue with the map, and decided to make adjustments. That's the first solution! It's better to make a few adjustments to make it better, instead of take it personal (not you specifically) and defend out of spite a map that is failing.

Thanks!

Tracerfi is just a teenager, he's not the map maker. 
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Offline bustr

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Re: Buzzkill map on a Sunday morning
« Reply #6 on: June 04, 2017, 01:37:59 PM »
Waffle replaced the center ack feilds with vBases and enabled the Brewster and I16 at every vBase. He lowered the center of the map to about 4.5k and looks like he may have rearranged some of the base layout. Now, it's just a small average map that should be flipable on a Sunday afternoon.

Waffle,

Please at least enable the Hurri2C and Yak7b along with those two unless your aim is for funny furballs and not base defense with 2 500lb bombs. You can get a Hurri2C off those runways with 50% fuel and the two bombs and the Yak with 50%. If the enemy tanks bring along a wirbel, the Hurri and Yak are check mated. Tested this extensively in the closed alpha when you introduced the new vBases.
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Offline Devil 505

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Re: Buzzkill map on a Sunday morning
« Reply #7 on: June 04, 2017, 02:25:51 PM »
Waffle,

Please at least enable the Hurri2C and Yak7b along with those two unless your aim is for funny furballs and not base defense with 2 500lb bombs. You can get a Hurri2C off those runways with 50% fuel and the two bombs and the Yak with 50%. If the enemy tanks bring along a wirbel, the Hurri and Yak are check mated. Tested this extensively in the closed alpha when you introduced the new vBases.

109F's would be excellent here as well.
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Offline bustr

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Re: Buzzkill map on a Sunday morning
« Reply #8 on: June 04, 2017, 03:00:57 PM »
This might hold some promise in helping players to get into alternate rides from their late war only addictions especially if the limiting is to early\mid war aircraft that have a chance with low fuel and flaps to get over the trees off the runway ends. The runway is so short you are limited to 50-75% fuel to clear the trees, while having only the single fighter hanger, a new porking target becomes important to capture this type of vBase. At least on Buzzsaw it would promote some furballing and raceing around in the bushes nonsense that could make for a fun evening. And feed the wirbels.....

And there would be the buzzkills who would have to climb to 20k to safely pick under powered rides in the bushes....Oh well. Hey then the other players who refuse to fly under powered rides would show up higher to pick those buzzkills. This layout for furballing has been proved to generate fun by the base change on the central island on the NDisles terrain. The drawback will be how easy to vulch uppers this provides. During the alpha testing we ran into that problem furballing around the new vBase object, one guy upping a wirbel solved it. While part of the time the trees helped take out the vulchers.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline cav58d

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Re: Buzzkill map on a Sunday morning
« Reply #9 on: June 04, 2017, 05:08:25 PM »
Maybe it's buzzsaw or maybe i'm just losing interest in AH.  I've tried logging in three times today, and I log out after a single flight.


The ultra realistic spits and corsairs doing back to back to back torque rolls 5 feet AGL don't help either...

FSO can't come soon enough, that's about the only thing keeping me here.



EDIT:  Tried the map again, and even with the fixes it's just lame.  The double ports need to go, and the large airfield that's half a sector from the ports need to swap with a small field.
« Last Edit: June 04, 2017, 07:17:39 PM by cav58d »
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Offline save

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Re: Buzzkill map on a Sunday morning
« Reply #10 on: June 04, 2017, 07:20:45 PM »
I like the changes he did, it made the map playable.
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Offline hgtonyvi

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Re: Buzzkill map on a Sunday morning
« Reply #11 on: June 04, 2017, 07:23:44 PM »
I like the changes he did, it made the map playable.
Yes the map is playable now.

Offline guncrasher

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Re: Buzzkill map on a Sunday morning
« Reply #12 on: June 04, 2017, 07:36:33 PM »
i tried playing it, i logged off.  will be back in a couple of hours.


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Offline gflyer

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Re: Buzzkill map on a Sunday morning
« Reply #13 on: June 04, 2017, 09:05:15 PM »
Too many V bases.. Maybe increase VH down times to compensate? Still not a fan of the map but it is better than it was. Like the idea of increasing planes available as mentioned above.


Offline Becinhu

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Re: Buzzkill map on a Sunday morning
« Reply #14 on: June 05, 2017, 09:15:58 AM »
I noticed one odd anomaly on buzzsaw last night. A45. The base has a constant flicker throughout the terrain. Also the base is now an island as well as the town, but they aren't connected. So no gvs can run to town, unless the water showing is a visual anomaly. I didn't test a drive from base to town to check though.


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