Author Topic: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion  (Read 12049 times)

Offline Ramesis

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From what ive seen of bish in the last year is multiple people/groups playing strategically across the map.  when someone needs help they ask and generally get it.  A bish "horde" could be a squad wolfpack or could be a somewhat organized team brought together by a arm chair general.  scheduled pickup missions are rare, it is front line fighting (pick up horde; this is how a knight horde probably works since "strike teams" have petered out.) and armchair generals guiding the team as described in sentence one.  when numbers are up, some squad leaders will post missions but struggle to get numbers considering the ongoing battle.  Other squad wolfpacks work rather silently, kinda like the pigs, save that playing the war remains the overriding target.

Agreed... so, why has the RJO, BJO and KJO been banned?
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Offline The Fugitive

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who said it was banned? you just don't see that kind of organization these days.

Offline puller

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WAAAAAAAAAAAAAAAAAAAAAAAAAAA  :cry I got killed by more than 2 people  :ahand...WAAAAAAAAAAAAAAAAAAAA AAAA  :cry the bish are always winning and I don't know what to do  :ahand...WAAAAAAAAAAAAAA  :cry HTC do something please I can't stand to lose at anything or be told to try harder or do anything different to change the outcome of my gameplay :ahand....  :ahand WAAAAAAAAAAAAAAAAAAAAA

That's what I have gathered from this thread...


We need an emoji that has a bucket gathering the tears of nits and crooks...


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Offline wil3ur

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Some of the best fights start off as 2 3 or 4 vs 1.  They get all sorts of aggressive, each trying to outshoot the other and get their kill.  Next thing you know you've blown up a couple guys, have the others out of synch and they realize they're outclassed and nose down and run away until they can try and come back with superior numbers.

So then they avoid your planetype thinking they're going to get owned again, which is why you need to fly multiple models so no one can figure out where you're going to be, and you can keep clubbing the hordelings.

Flying high ENY planes also helps...  Someone in a LA7 or P51 sees a P38G/J or a 109G and they think they'll be able to fly circles around you no matter what you do because they have the technological advantage.  The cries of hacks and tears when you show them that ACM beats speed make me feel good inside.  Plus if I don't get a lot of kills my woman threatens to leave me and says she only dates winners.

Send more seals.

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Offline CAV

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Quote
The one thing Aces High has that the others didn't, is capturable fields....

The field capturing was extremely limited if at all, game depending....

All three had field capture... In AW "Full Realism" on the  BigPac map for a long time you was able to push a side down to just 3 unconquerable fields.

It was OK, if it happen to the Cz

Cav
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Offline Chilli

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The main upside to a static map front, is a clear focus on action.   Currently, we have about as many green channel alerts as we have bases.  Since the main "winning" carrot has been to take / sneak away as many bases as possible, the three easiest methods are 1) overpower with numbers, 2) surprise with speed, stealth and precision or 3) milkrun while very few defenders are online.  With defense of towns, removed from its dominant importance, players are free to organize, form and engage freely.

Yep

The one thing Aces High has that the others didn't, is capturable fields....

The field capturing was extremely limited if at all, game depending....

TC

Ding, Ding, Ding!!!!  My point!!!  I really honestly did not know this but have suspected it. 

So let's say this field capture thing has been the experiment, and not the whole enchilada. 

Remember when Country Strats would pack up and vanish, and magically relocate somewhere else?  That was a feature of this field capture experiment.

Remember when ports could be instantly resupplied?  Again, a feature of field capture. 

You cant take away the Win the War aspect of the game. To many it is as important as Zoney bouncing buffs, or one of the many fighter guys who miss the fights.
{snip}

I did say to use another determinant for Victory besides turf.  I agree "win the war" is important to many.  Taking turf is not anywhere near as important.  FSO and other Special Events have come up with countless scenarios to tally victory points.  HiTech added the achievement system, which I took as one of the long list of promised items from the shelved "Combat Tour" system. 

Fugi, it might be a hard sell at first, but you could also still give those hard liners the opportunity to capture towns (or maybe even small ground bases) without changing the map face with air bases and strategic targets.  (This even has physical support as this is where these maprooms are located).  I have no clue of how many lines of coad or hours of conversion time and quality checks, but it WOULD force players to ENGAGE rather than SNEAK.  This should not be a bad idea for an online combat model, one would think.


Offline Chilli

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Cav,

Are you sure that was AW and not AH1?  I do recall, in AH1 the map would not reset until one country was virtually eliminated.  Maybe, that is why we still have that 2 v 1 sided approach in AH War Room.

Offline JimmyD3

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I have had the privilege of flying Bish, Rook and Knit (my current country), and have met some wonderful people, man the list would included some mainstays in all 3 countries. But the reality is we are all the same, we put our pants on one leg at a time, we ALL bleed red, and  :rofl we all have opinions. Just don't let your opinions determine reality.

So I say  :salute to some great people, Woody002, PTbop GP5 GHI Bret247, Slipknot, Rodent57, xxxxJCxxxx, Virgle, dr7, GT101, Smitty, Waystin, Bustr, Black70, Dcat, Dfcrash............ and on and on. We are here to have fun, when that stops, at least for me, I'm gone but I don't see that happening in the foreseeable future.

 :salute to all
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Offline Becinhu

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All the chess pieces are the same. I have flown for each in my years here. There are some things you can count on however. If there is a base take attempt by the bishops you are pretty certain to find some combo of jokers jokers, BOP, or air raiders there. If it's rooks it will be a combo of 49ers, CJs, 56th. For knights, freedirds, or 68th. You can throw in POTW for whichever piece they are flying with currently.

If it's a furball? Bishops will have jokers jokers and air raiders 90% of the time. Rooks will have 56th. Knights will have 80th and hell hounds, and 475th. Also add POTW to whichever side they are on that month.

You can throw your all caps arm chair generals in those scenarios as well. They are normally wanting you to do the opposite of what you are currently engaged in. You also get the "there is no fight" crowd. It's real easy to start a fight though. Find a base on the front with no action. Up 1 set of lancs and 1 fighter. Deack and WF the town. Watch the hornets rise. You don't even need to try and take the base. This kind of fight and the good ole cv right off the coast makes great action too.


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Offline Ramesis

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who said it was banned? you just don't see that kind of organization these days.

I mis- typed.... let us say discouraged  :D
"Would you tell me, please,
 which way I ought to go from here?
 That depends a good deal on where
 you want to get to. Said the cat."
    Charles Lutwidge Dodgson a.k.a. Lewis Carroll

Offline icepac

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #100 on: July 07, 2017, 05:00:21 PM »
I capture fields because I need what that field has to offer.....spawn points.....elevation.....etc.

Offline CAV

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #101 on: July 07, 2017, 07:10:00 PM »

Quote
Are you sure that was AW and not AH1?

I happen on the "Big Pac" map in the FR Arena as i recall. Can't remember how long was setup that way.

CAV
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Offline RELIC

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #102 on: July 07, 2017, 07:19:38 PM »
Not a single loyal bish player is good 1v1...which is why they often group up and attack where there are no defenders...that's not dominance, that's just avoiding a real fight.....cool they take some bases but they don't experience the best of parts of Aces High.
This must be true...
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Offline JunkyII

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #103 on: July 08, 2017, 01:09:32 PM »
WAAAAAAAAAAAAAAAAAAAAAAAAAAA  :cry I got killed by more than 2 people  :ahand...WAAAAAAAAAAAAAAAAAAAA AAAA  :cry the bish are always winning and I don't know what to do  :ahand...WAAAAAAAAAAAAAA  :cry HTC do something please I can't stand to lose at anything or be told to try harder or do anything different to change the outcome of my gameplay :ahand....  :ahand WAAAAAAAAAAAAAAAAAAAAA

That's what I have gathered from this thread...


We need an emoji that has a bucket gathering the tears of nits and crooks...
12-0??? was that the score line for our night in the DA?....you can't talk crap, you for sure gang an HO but you cry about it on 200....same with the majority of your squad.

This must be true...
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Offline NatCigg

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #104 on: July 08, 2017, 07:54:08 PM »
<insert favorite gif here>





 :rofl