Author Topic: lunatic1 you asked about Bridges  (Read 2869 times)

Offline Oldman731

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Re: lunatic1 you asked about Bridges
« Reply #15 on: July 03, 2017, 09:36:28 PM »
The reason I do not with them destructible, it it then makes it all to easy to stop an attack simply by blowing up the bridge. VS a point to fight over.


Seen "The Good, the Bad, and the Ugly" too much, this one has.

- oldman

Offline bustr

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Re: lunatic1 you asked about Bridges
« Reply #16 on: July 03, 2017, 10:40:52 PM »
I don't see anyone else even trying, and you are seeing the limitations of the terrain editor by my posting screen shots from up close inside of the work space.

That's why I keep telling you guys to build your version of a good terrain. No terrain has 100% about it that makes 100% of the players happy. 98% won't do anything but tell you they don't like it in as many variations on a theme. Once I test this on the ground with a vehicle, I could decide to stamp it flat and start over again. But, that would be me starting over again with my own different idea. Imagine if I actually tried everyone's opinion of good, I'd never get something finished for all the testing on the ground and stamping it flat for the next opinion of what is good. But hey, at least I'm doing something, which makes it quicker for me because of this experience to scrub what doesn't work and throw up something else to test.

Building a terrain by committee is like 4 blind men feeling up an elephant, then describing it to the poor schmuck they hired to sculpt a statue of it for them.     
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline USCH

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Re: lunatic1 you asked about Bridges
« Reply #17 on: July 03, 2017, 11:39:00 PM »
Using bridges in the main arena is fine. But they should be set to not destroyable.

HiTech
Booooo........ Why hiTech whyyyyy? sorry been drinking i read more... i see your point. I dont quite agree with it but its your choice none the less.
« Last Edit: July 03, 2017, 11:41:02 PM by USCH »

Offline bustr

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Re: lunatic1 you asked about Bridges
« Reply #18 on: July 04, 2017, 12:54:17 PM »
I couldn't make the bridges work convincingly and stylistically with ground elevations that didn't have gentle slopes. This is the 4th or 5th time I've blown out the center of the furball\tankball island to restart. No one just slaps it together with a terrain and calls it good. All the player I've talked to who have built or build terrains go through the same process of building something then erasing it and starting over many times to make it work. Hitech says he like bridges that focus combat at a choke point, so I'll follow his suggestion. His observations on my last terrain helped make the terrain better than I settled for.

I stamped down a 10 mile diameter circle to 25ft. The caldera walls are 7,000ft while those cut faces at the perimeter of the 10 mile circle are 1800-2000ft tall. Each airfeild area has been stamped down to 500ft to reduce the long slope to the 25ft basin. I may just leave those 1800-2000ft walls as is and stylize as cliffs. I've seen rock formations like that in real life. The run off from the airfield I'll blend down from 500ft into 25ft in a smooth transition.

With the ground level around the TT object now at 25 ft, I should be able to create a better looking water system to place bridges over. Building a terrain is a super tanker full of surprises and failed assumptions load of work. Ideas at 25,000ft over the work space that look great very often suck at ground level for reason like it looks like crap, the polygon mesh doesn't want to let you have it, and the one that always trips you up. You misjudged the scale by a magnitude of 100. This is why I'll use part of the terrain I haven't touched yet and test a terrain feature to see if it fits my assumption. Like those bridges.... :O


Here is the blown out center of the island, and once again I have to sculpt in my assumptions about how it will work.




   
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: lunatic1 you asked about Bridges
« Reply #19 on: July 04, 2017, 05:10:15 PM »
This is good enough to leave it for testing and finishing work after I get bases laid in and GV spawns on the terrain. Had a thought that those water ways would work out for LVT and PT. That has to wait until I can test the bridges and see if the opening between the piers will allow those craft to pass through.


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: lunatic1 you asked about Bridges
« Reply #20 on: July 05, 2017, 10:26:34 PM »
More testing on the bridges and PT and LVT4. Looks like I can put a PT spawn from each field. And I don't have to do compound bridge segments which will shorten up the time GV will be exposed on the bridges.

















bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Dundee

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Re: lunatic1 you asked about Bridges
« Reply #21 on: July 09, 2017, 10:48:42 PM »
If and when they bring back the Fester Map it would be nice to throw a few of these bridges in..........lots of rivers on that map

Offline lunatic1

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Re: lunatic1 you asked about Bridges
« Reply #22 on: July 11, 2017, 12:00:48 PM »
when I was asking for destroyable bridges I did not put enough thought into it, or be more specific, the town has 3 bridges-1 or 2 can be blown up for a 10 or 15 minute down time, that's all.
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
R.I.P.49GRIN/GRIN-R.I.P. WWHISKEY R.I.P WIZZY R.I.P.

Offline bustr

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Re: lunatic1 you asked about Bridges
« Reply #23 on: July 11, 2017, 12:17:43 PM »
To late, the cows got out and are in town mooing the pub.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.