Author Topic: F4F-3  (Read 1271 times)

Offline pangea

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Re: F4F-3
« Reply #15 on: July 10, 2017, 07:51:36 AM »
+1

Offline whiteman

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Re: F4F-3
« Reply #16 on: July 10, 2017, 11:33:09 PM »
+1, not having it included because another aircraft doesn't have a variant is lame reasoning.

Offline lunatic1

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Re: F4F-3
« Reply #17 on: July 11, 2017, 07:09:22 AM »
planes are in this game--specs, service record? it must have have certain number built number used time and quantity use in combat
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Offline Greebo

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Re: F4F-3
« Reply #18 on: July 11, 2017, 08:19:39 AM »
Its been a while since HTC added a new variant to an updated shape, IIRC the Yak-7 and 3 and the Sea Hurricane were the last. There was a big gap while AH3 was developed but since then we could have had a Ki-100 as well as the Bf-110F and the F4F-3 (assuming that's not going to be an F4F-4 hangar option). I don't think it has anything to do with numbers deployed either since we do already have the limited-use Ta-152, Me-163 and Wirblewind. The Ki-100 would have needed a little extra art and model work than the other two but way less work than a new ride.

Not sure why this is, perhaps the number of rides in the MA is becoming a resource/FPS hog and HTC are wary of adding too many more?

Offline Squire

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Re: F4F-3
« Reply #19 on: July 11, 2017, 07:04:38 PM »
Quote
The -3 was faster by about 20 mph

I'm skeptical about that.
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Offline Slade

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Re: F4F-3
« Reply #20 on: July 22, 2017, 07:20:47 AM »
+1 for the -3
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Offline caldera

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Re: F4F-3
« Reply #21 on: July 23, 2017, 07:06:02 AM »
Its been a while since HTC added a new variant to an updated shape, IIRC the Yak-7 and 3 and the Sea Hurricane were the last. There was a big gap while AH3 was developed but since then we could have had a Ki-100 as well as the Bf-110F and the F4F-3 (assuming that's not going to be an F4F-4 hangar option). I don't think it has anything to do with numbers deployed either since we do already have the limited-use Ta-152, Me-163 and Wirblewind. The Ki-100 would have needed a little extra art and model work than the other two but way less work than a new ride.

Not sure why this is, perhaps the number of rides in the MA is becoming a resource/FPS hog and HTC are wary of adding too many more?

Wouldn't the number of planes/skin variants in the air at any one time determine that?  Already impossible to have every plane and skin we have in the air simultaneously.  Why would having more variants/skins in the hangar change that?  Not being a smartass (for once), honest question.
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Offline Greebo

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Re: F4F-3
« Reply #22 on: July 23, 2017, 10:16:17 AM »
I don't know how more rides would be a resource problem in-game, was just throwing the idea out there. It does of course increase the game's download size, but probably not by much relative to the whole game.

Offline caldera

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Re: F4F-3
« Reply #23 on: July 23, 2017, 11:37:09 AM »
A new plane introduced a few times a year breathes a little life into the game.  Hopefully that practice resumes - and soon. 
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Offline pangea

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Re: F4F-3
« Reply #24 on: July 24, 2017, 07:28:31 AM »
A new plane introduced a few times a year breathes a little life into the game.  Hopefully that practice resumes - and soon.
This...

Offline RODBUSTR

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Re: F4F-3
« Reply #25 on: July 25, 2017, 10:09:59 PM »
The FM2 was built by General Motors not Goodyear.

Offline EskimoJoe

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Re: F4F-3
« Reply #26 on: July 28, 2017, 12:21:11 PM »
A new plane introduced a few times a year breathes a little life into the game.  Hopefully that practice resumes - and soon.

I feel that it will, once all of the AH-1 / early AH-2 models are updated to the current standard
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Offline BBP

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Re: F4F-3
« Reply #27 on: July 30, 2017, 12:33:03 AM »
+1 and got a link?