Author Topic: more than 1 vox channel allowed  (Read 1551 times)

Offline wil3ur

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Re: more than 1 vox channel allowed
« Reply #15 on: August 22, 2017, 04:12:04 PM »
Personally, I think the two voice coms are enough and already overly chatty.  I wish there was a way to mute ranged chat personally.

I prefer using Vent or TS so I can manually set levels of people as well so my ear drums aren't being blasted out, or readjusting my game volume because someone's too quiet.

Not a bad idea, but for me I don't think I'd use it.
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Offline RedBeard

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Re: more than 1 vox channel allowed
« Reply #16 on: August 26, 2017, 04:57:42 PM »
Then there's the question of realism.  Most planes (until modern era jets) use two to three radio sets (VHF receiver/transmitter, HF receiver/transmitter, and Nav receiver) and that's it.  Everything is "local".  In other words, you are always range limited by your radio power and altitude.  In addition, you either transmitted or you received (i.e. simplex comms), but not both at the same time.  We're already stretching things to have duplex comms (simultaneous send/receive), an intercontinental squad radio, and four additional teletypes.

Adding more radios seems counter to what we're trying to achieve, particularly if there are external options like Mumble, Teamspeak and Discord for those that want more communication options.

Offline FLS

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Re: more than 1 vox channel allowed
« Reply #17 on: August 27, 2017, 11:57:41 PM »
...there are external options like Mumble, Teamspeak and Discord for those that want more communication options.

That's the problem. There are too many. We'd like everyone to all have the same system with enough channels for special events. This way new players and walk-ons are already equipped.