Author Topic: Total Sorties  (Read 4817 times)

Offline Arlo

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Re: Total Sorties
« Reply #15 on: September 23, 2017, 06:30:13 PM »
Data point. Ok then.

Offline Vraciu

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Re: Total Sorties
« Reply #16 on: September 23, 2017, 06:35:17 PM »
I'm willing to bet that 98% of players don't rearm on a daily basis. It's not even worth it.

Usually not in WEP-limited rides. 
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Offline FLS

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Re: Total Sorties
« Reply #17 on: September 23, 2017, 07:00:31 PM »
Sorry if I was politically incorrect.  I apologize.

I think it would be a nice data point.  Cool stat.  I love stats!  That this would be relatively ez to code is even better.

Thanks for your interest in it.  :salute

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Offline hitech

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Re: Total Sorties
« Reply #18 on: September 23, 2017, 07:27:00 PM »
It is a little bit more difficult then you may Envision due to the fact that rearms are kept client-side kills are kept server-side.

But the difficulty is only the difference of 20 min vs 3 hours or so.

More of the consideration is how would player behavior change. My guess would be people would be less interested in rearming.

HiTech

Offline atlau

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Re: Total Sorties
« Reply #19 on: September 23, 2017, 07:47:31 PM »
Since you dont reload wep rearmings main benefit is the ability to up with ords after its been porked, usually after a base take.

Offline Ack-Ack

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Re: Total Sorties
« Reply #20 on: September 23, 2017, 07:55:02 PM »
Hello,

Its cool to see messages when people get 2+ kills.

Could we plz have an indicator to show how may sorties it took to get them if more than 1?

EDIT
Maybe something as simple as 4[2], i.e. 4 kills in 2 sorties.



Thanks,

Slade

No offense or anything but why is it your business how many sorties it took for someone to achieve the kills they did? 
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Offline bustr

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Re: Total Sorties
« Reply #21 on: September 23, 2017, 08:05:47 PM »
This is only anecdotal and my experience, I've listened to players grouch about kill strings and casting aspersions about that person re-arming versus, actually killing that many cons with the load out taken for a normal single sortie. Some people are proud to talk about the whole affair on 200, some people would use this as an opportunity to make denigrating assertions about how timid and back shooting you have to be to stay alive for that many re-arms and kills. This could go in unintended directions.
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Offline JimmyC

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Re: Total Sorties
« Reply #22 on: September 23, 2017, 08:06:11 PM »
I like rearming..
Adds a tad more realism
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Offline Oldman731

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Re: Total Sorties
« Reply #23 on: September 23, 2017, 09:43:41 PM »
My guess would be people would be less interested in rearming.


Agreed

Why is this important?  Because some people can get 7 kills in one sortie, and some get 7 kills in 3 sorties.  Seems unfair to treat the two as equally skilled.

- oldman (now don't ask me about vulch kills, its why I rarely compliment people who land 5+ kills)

Offline Arlo

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Re: Total Sorties
« Reply #24 on: September 23, 2017, 10:27:47 PM »
Why is this important?  Because some people can get 7 kills in one sortie, and some get 7 kills in 3 sorties.  Seems unfair to treat the two as equally skilled.

Some players are more important/skilled than others.



(Love ya, OM. Not seeing the 'importance.')

Offline FLS

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Re: Total Sorties
« Reply #25 on: September 23, 2017, 10:32:48 PM »

Agreed

Why is this important?  Because some people can get 7 kills in one sortie, and some get 7 kills in 3 sorties.  Seems unfair to treat the two as equally skilled.

- oldman (now don't ask me about vulch kills, its why I rarely compliment people who land 5+ kills)

They aren't really treated the same because it's still one sortie if you rearm but I know what you mean, it's 3 takeoff and landings. Any advantage from rearming is likely negated with a lower hit percentage and kills/hour. The fact that it shows the same message when you land doesn't seem to be a real issue.

The quality of the opposition and nature of the fight, as you mentioned with vulching, is more important for skill comparison and you aren't going to know that from rearming data.

Offline Slade

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Re: Total Sorties
« Reply #26 on: September 24, 2017, 08:03:40 AM »
Quote
why is it your business how many sorties it took for someone to achieve the kills they did?

You could ask "why is it anyone's biz to have any stats on anyone".

Why? = I'm a geek.  I love stats.  It seems like that would be a good one.


EDIT
Quote
I like rearming.. Adds a tad more realism

Yep cool feature.  I am not suggesting in any way it should not exist or is bad.
« Last Edit: September 24, 2017, 08:17:34 AM by Slade »
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Offline waystin2

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Re: Total Sorties
« Reply #27 on: September 24, 2017, 08:45:13 AM »
Some players are more important/skilled than others.

(Image removed from quote.)

(Love ya, OM. Not seeing the 'importance.')
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Offline Arlo

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Re: Total Sorties
« Reply #28 on: September 24, 2017, 09:25:41 AM »
You could ask "why is it anyone's biz to have any stats on anyone".

Why? = I'm a geek.  I love stats.  It seems like that would be a good one.


"Maverick landed 27 kills in a P-51 in 27 sorties taking damage in sortie 4 (all systems operational), sortie 19 (right wing gun) and sortie 27 (cigarette lighter) and resupplied at bases A22 (three times), A30 (four times), A21 (six times), C20 (two times without a hook landing, A19 (after capture - four times), A24 (fuel and cigarettes only), A1 (range test), A2 (six times in a row to get sortie count to 27). This message brought to you courtesy of Slade who spends most of his time compiling data on each and every player in AHIII"

Offline 100Coogn

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Re: Total Sorties
« Reply #29 on: September 24, 2017, 12:49:43 PM »
I really don't have a dog in this fight, just going by what the interweb depicts as a sortie.
If I had to lean one way or the other, after reading previous comments, I would leave it as it is.

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