Just to be fair since I'm throwing around concepts about the cloud editor and very few players ever look in it, here is what is in the cloud editor. You can make cloud files for any terrain file in the list of terrain files under the ah3terr folder. Those are the files with .res extensions, then play with them offline. Click on File and you will see "open terrain" in the drop down. So for Bruv, here is his chance to see if he can come up with what he wants. Just push buttons and see what happens. That is all I did with the terrain editor and then the cloud editor. Hitech made them both user friendly to help promote game content. I keep asking my wife to erase the bullseye they paint on my back each time I open them...

What I followed as guidelines.
1. - Keep the cloud blocks minimum 40 miles apart to not effect FPS. You can see the 40 mile separations between white blocks. Hitech set this rule, I'm assuming from his testing.
2. - Set a cirrus layer above the clouds 30k or higher. If you use thicker layers than thin, visually it just clogs up how things look. They should be about 30k or higher.
3. - I decided to use clouds in the manner they form related to altitude.
4. - I chose to have all cloud blocks move NE at the same speed, spawn time, life span, and cool down time. Simple way not to violated the 40 mile rule between blocks.
5. - Current map is Oceania and I've expanded the cloud list showing the default 15 offerings.
