Author Topic: Tree's  (Read 258 times)

Offline ONTOS

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Tree's
« on: November 21, 2017, 11:58:30 AM »
Since tree's can stop a round from a tank's main gun, the tree should be blown up, destroyed just like a building. Just a thought.

Offline Wiley

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Re: Tree's
« Reply #1 on: November 21, 2017, 12:18:23 PM »
The reason it's unlikely to happen is because every single tree (likely at least hundreds of thousands per map) would now need to be a unique identifier, with an "up" or "down" state.  It would make the map file huge, and transferring tree data as you moved into an area would bring your net connection to its knees.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Bizman

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Re: Tree's
« Reply #2 on: November 21, 2017, 01:32:13 PM »
Wiley is right. Another aspect is that Main Arena time isn't linear in the way we'd normally think. The trees should pop up whenever the tank that fell them has been shot to avoid people following empty tracks.

In a scenario where time is more linear, from a start to a finish, fallen trees showing the path of an enemy tank column might add something to the strategy. In that case the trees should stay down until reset.
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni

Offline ONTOS

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Re: Tree's
« Reply #3 on: November 21, 2017, 03:06:38 PM »
I knew it would not happen and Al Gore would have a fit if it did.