Hitech mentioned he liked on my last map feilds lacking GV access. Jinx and Deacon seem to want GV dominated terrains. You have to balance it for everyone or you will end up jumping the buzzsaw tank and Waffle had to rebuild his terrain over night because of that. I setup spawn paths to follow the air combat initiatives to keep Gvers with the air combat front. Along with feilds that would challenge the field capture players by making it a pure air combat initiative most of the time if they didn't have a task group at hand for LVT. If you build your micro terrain around every target so a few GV's dominate the target, the map will be perceived as a buzzsaw spiritual clone.
Tankers don't like getting bombed but love trees all the way up to the edge of an airfield to shut it down inside of 5 minutes. Tankers love high ground above airfields , vBases, ports and towns with trees so they can shut down the place inside of 5 minutes. When you review all of the converted AH2-->AH3 terrains, these are the two glaring over sights never addressed while fortunately only a handful of players found them and used(abused) them.
Also the new AH3 tree tiles impacted tankers negatively by placing too many trees down in the 1:1 swap of tile types during the AH2-->AH3 conversion. We have all seen the numerous posts to how AH3 is doomed because of the trees and Hitech dosen't care bout the GV game. So on BowlMA and Oceania I spent a month for each adjusting the trees to benefit tank combat without handing over the terrain to tanks shutting down targets in 5 minutes without a fight or because everyone was ignoring the flashing base.
Aces High has air combat, ground combat, and sea combat. If you purposely favor one over the other two, because you want to adjust perceived injustices to one group, you are doing the game and it's paying customers a disservice. The AvA hosts tank dominated terrains and you can ask them for their statistics on how large the hardcore tank community really is. Toys to enhance tank combat in the 100 or more micro terrains you will have to build on a MA terrain are great, I used bridges and streams in my last terrain. Dominating a terrain to favor one kind of combat over another is a hard self truth to admit to yourself if you really want balanced game play.