Author Topic: request for the skinning guys  (Read 1970 times)

Offline Vraciu

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Re: request for the skinning guys
« Reply #15 on: November 02, 2017, 08:05:29 AM »
Talk to Ghostdancer. He has experimented with baking skins into AH3 terrains. He has told me it is possible.

Didn't bustr do this as well? 
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Offline Greebo

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Re: request for the skinning guys
« Reply #16 on: November 02, 2017, 11:14:28 AM »
After HT explained it in another thread I now know a bit more about the way AH converts the skin files we submit.

For embedding a skin into a terrain you should have at least the specular map to go with the diffuse map, that is if you don't want the skin to look way too shiny in the game. This specular map could be just a blank dark grey bmp if texture size is an issue, as one colour bmp files compress down to only a few bytes when built into the terrain. Blank files for the skin's other maps would be fine too. A full set of blank files would give global levels for the specular, power and environmental effects, with no bump effects. This is pretty much the same look as before bump and spec maps were introduced into AH2.

Offline bustr

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Re: request for the skinning guys
« Reply #17 on: November 02, 2017, 12:27:53 PM »
I wouldn't know how to bake skins for rides into a terrain, I didn't know that can be done.
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Offline Vraciu

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Re: request for the skinning guys
« Reply #18 on: November 02, 2017, 01:10:29 PM »
I wouldn't know how to bake skins for rides into a terrain, I didn't know that can be done.

So your ramp lineup used a different method?
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Offline Easyscor

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Re: request for the skinning guys
« Reply #19 on: November 02, 2017, 08:46:37 PM »
We've put two or three into AvA terrains so far.

IMO It's critical for any AvA/SEA winter terrain to replace the defaults with winter skins.

For MA terrains, it wouldn't be allowed, I'm sure.
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Offline Vraciu

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Re: request for the skinning guys
« Reply #20 on: November 03, 2017, 09:31:42 AM »
So your ramp lineup used a different method?

Are embedded skins flush with the surface or 3D like bustr' plane lineup?
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Offline Devil 505

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Re: request for the skinning guys
« Reply #21 on: November 03, 2017, 10:09:14 AM »
Are embedded skins flush with the surface or 3D like bustr' plane lineup?

They are replacement schemes for the standard default skins. It is usually done for substituted planes on event maps. For example, a Ki-46 like scheme on a Bf-110C to give the Japanese a twin-engine heavy fighter.
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Offline Vraciu

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Re: request for the skinning guys
« Reply #22 on: November 03, 2017, 10:30:20 AM »
They are replacement schemes for the standard default skins. It is usually done for substituted planes on event maps. For example, a Ki-46 like scheme on a Bf-110C to give the Japanese a twin-engine heavy fighter.

Oh...oh....oh....oh.    I was thinking in terms of static objects for eye candy just parked in various places.
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