Author Topic: Stop Base Capture and Manned Guns in the MA for a Tour  (Read 1171 times)

Offline The Fugitive

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Re: Stop Base Capture and Manned Guns in the MA for a Tour
« Reply #15 on: November 04, 2017, 10:49:00 AM »
There are multiple threads asking for game changes to increase air to air combat.  Not sure how you see this as an exaggeration.

It would be an interesting test.

When AH started it was only fighters. Then bombers, towns, strats, GVs were all added with the intention of providing more areas of conflict and so combat.

The "air to air" guys are looking for COMBAT. How would removing all those things added to CREATE combat help in making more combat?

Most people can see this, thats why I see your statements as exaggeration.

Again the problem isnt that you CAN re-supply the town, but that it has become the "easiest" way and so the number one go to way to defend a capture. The number one way should be jumping into a vehicle or plane to defend it and re-supply as a last resort.

Offline lunatic1

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Re: Stop Base Capture and Manned Guns in the MA for a Tour
« Reply #16 on: November 04, 2017, 11:06:14 AM »
removing everything GV'rs do is not going to make them fly a plane, they will just go play another game or log off until the map is won, but wait that means the map would have to time out-uhh no thank you.

sounds like another attempt to make people play a certain way. again no thanks.
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Offline 1stpar3

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Re: Stop Base Capture and Manned Guns in the MA for a Tour
« Reply #17 on: November 04, 2017, 12:20:06 PM »
First I need to ask this question...How do you guys feel about the bases on Bustrs new map? The ones like TT bases,with  maproom on field with no towns. I personally had some of the best fights in a long time,at those bases. I believe the reason why M3s are the go to defense,is because SOMETIMES its the best/fastest to defend with. You cant watch the whole map and still be able to up planes and vehicles in time. Yes, I agree, that THIS has been mutated a bit. Now since it MAY BE THE most effective, it gets biggest use, even when other options could be used. I believe that having the maprooms on fields with or without towns could help both attackers looking for a fight AND defenders? With maprooms at field, you can be effective defending it FROM THAT FIELD. Sure, Sneaks might be reduced, but it may be a good thing to look at? It sure was fun for me,last few evenings. Still have to have coordinated efforts. Stopped a lot of takes because guns and hangers got out of sync. Plus there isnt much you absolutely need to supply on THE FIELD, to save the base. With the number of items that would need to be destroyed,it should provide possible defenders some modicum of ability to defend the base. Just deack and run troops? No, I am talking about maybe adjusting what it would take to make those base capturable/Wflagged. Just a thought
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Offline Zener

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Re: Stop Base Capture and Manned Guns in the MA for a Tour
« Reply #18 on: November 04, 2017, 12:59:49 PM »
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Again the problem isnt that you CAN re-supply the town, but that it has become the "easiest" way and so the number one go to way to defend a capture. The number one way should be jumping into a vehicle or plane to defend it and re-supply as a last resort.

Well why would someone intentionally WANT to do things the hardest way?  I don't see people jumping in M3s full of supps at the first radar blip of bombers inbound.  I see it when a field is capped, the town is WF, and base capture is imminent.  That follows a fight unless it was a NOE sneak attempt.  There isn't time to get there (at that point) from another base.  You can up from the field, but you won't make it to town.  So what IS the realistic (i.e. - actually WOULD work) solution at that moment?  Run a GV.

Personally, about half the time when I could run supps, I take an M-16 instead.  They're just as fast and do a great job on running troops.

Offline The Fugitive

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Re: Stop Base Capture and Manned Guns in the MA for a Tour
« Reply #19 on: November 04, 2017, 01:34:36 PM »
Well why would someone intentionally WANT to do things the hardest way?  I don't see people jumping in M3s full of supps at the first radar blip of bombers inbound.  I see it when a field is capped, the town is WF, and base capture is imminent.  That follows a fight unless it was a NOE sneak attempt.  There isn't time to get there (at that point) from another base.  You can up from the field, but you won't make it to town.  So what IS the realistic (i.e. - actually WOULD work) solution at that moment?  Run a GV.

Personally, about half the time when I could run supps, I take an M-16 instead.  They're just as fast and do a great job on running troops.

Many people have posted that they have seen and heard people call for supply runners as soon as that buff icon shows on dar at a base. That is what should be stopped/discouraged. When you can up, or get there in time from another base Then it should be the go to move.

Just like the NOEs of old. There was a time that it was like 90% of the missions run were NOE. You spent the night chasing flashing bases looking for the guys running NOE. No combat. HTC adjusted the dar and NOEs became less used.... tho you still see them they were NOT done away with....and now there are missions intercepted and combat ensues.

I hope HTC adjusts the supply routine of the M3 to make it not as convenient and so not the "easiest" move to make.

Offline BuckShot

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Re: Stop Base Capture and Manned Guns in the MA for a Tour
« Reply #20 on: November 04, 2017, 05:47:08 PM »
How about "Steal the Bacon" where all sides start with one base only?   Go!

That could be interesting.

This would be a fun change on a map or two. Cool idea.
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Offline Lusche

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Re: Stop Base Capture and Manned Guns in the MA for a Tour
« Reply #21 on: November 04, 2017, 05:52:23 PM »
This would be a fun change on a map or two. Cool idea.

There would be virtually no combat when the map comes up, as there are dozens neutral undefended fields to be taken. You can easily figure what that would mean during off hours. Free base captures for everyone. Yay.
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Offline atlau

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Re: Stop Base Capture and Manned Guns in the MA for a Tour
« Reply #22 on: November 04, 2017, 06:40:30 PM »
Many people have posted that they have seen and heard people call for supply runners as soon as that buff icon shows on dar at a base. That is what should be stopped/discouraged. When you can up, or get there in time from another base Then it should be the go to move.

Just like the NOEs of old. There was a time that it was like 90% of the missions run were NOE. You spent the night chasing flashing bases looking for the guys running NOE. No combat. HTC adjusted the dar and NOEs became less used.... tho you still see them they were NOT done away with....and now there are missions intercepted and combat ensues.

I hope HTC adjusts the supply routine of the M3 to make it not as convenient and so not the "easiest" move to make.

Wish there were more noe missions. They can be fun to stumble upon!

Offline Ramesis

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Re: Stop Base Capture and Manned Guns in the MA for a Tour
« Reply #23 on: November 05, 2017, 01:39:27 PM »
This idea woukld be the kiss of death to AH imho
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Offline JunkyII

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Re: Stop Base Capture and Manned Guns in the MA for a Tour
« Reply #24 on: November 05, 2017, 04:55:50 PM »
Well why would someone intentionally WANT to do things the hardest way?  I don't see people jumping in M3s full of supps at the first radar blip of bombers inbound.  I see it when a field is capped, the town is WF, and base capture is imminent.  That follows a fight unless it was a NOE sneak attempt.  There isn't time to get there (at that point) from another base.  You can up from the field, but you won't make it to town.  So what IS the realistic (i.e. - actually WOULD work) solution at that moment?  Run a GV.

Personally, about half the time when I could run supps, I take an M-16 instead.  They're just as fast and do a great job on running troops.
See it all the time while attacking or defending M3s moving into town prior to it being hit.
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Offline Zener

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Re: Stop Base Capture and Manned Guns in the MA for a Tour
« Reply #25 on: November 06, 2017, 04:26:50 PM »
See it all the time while attacking or defending M3s moving into town prior to it being hit.

I've NEVER once seen that.  Post a screen shot, I'd like to see what I'm missing here.


Offline 100Coogn

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Re: Stop Base Capture and Manned Guns in the MA for a Tour
« Reply #26 on: November 06, 2017, 04:32:55 PM »
Wish there were more noe missions. They can be fun to stumble upon!

Doubt you'll see many NOE missions, due to the narrow window of 60' before you pop on enemy radar.

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Offline JunkyII

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Re: Stop Base Capture and Manned Guns in the MA for a Tour
« Reply #27 on: November 06, 2017, 06:07:26 PM »
I've NEVER once seen that.  Post a screen shot, I'd like to see what I'm missing here.
I don't have a screenshot but the player was Valkyrie recently who did it and if you look back in these M3 threads a bit you will see Snailman and I talking about it.

Just because you haven't noticed it doesn't mean it isn't happening....and the fact that the M3 is still the most used even with troops disabled shows that I'm right and your wrong.
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Offline FESS67

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Re: Stop Base Capture and Manned Guns in the MA for a Tour
« Reply #28 on: November 06, 2017, 06:50:23 PM »
removing everything GV'rs do is not going to make them fly a plane, they will just go play another game or log off until the map is won, but wait that means the map would have to time out-uhh no thank you.

sounds like another attempt to make people play a certain way. again no thanks.

^^^^  Exactly.  I hate flying buffs.  If you told me that fighters were not available for a month and I would have to fly a buff I would simply leave.  A GV based player will not suddenly love flying, they will likely leave.