April to October, MA terrain takes about 6 months. The gross land mass construction is simple, creating real worldish characteristics, mind numbing. It's like learning to sculpt a block of dried mud, then trying to do DaVinchie's David. You learn a bit more each terrain about the limitations of the polygon mesh called the terrain work space, and the limitations of the smallest unit being 1\8x1\8 mile. Then after loosing your mind fighting those limitations, you get to loose your mind trying to do something sort of realistic with the 16 tree and clutter tiles in the limited pallet.
All of the base and strat placements were on purpose, you noticed the knights and bish first off didn't all sit in the TT in tanks and let their country be taken away from them right off the first hour in rotation. The rooks always had the choice to go on the offensive and do the same to the other countries. So the rooks ended up with a stinky deal and had to live with it. I was there for the few big initiatives to take back rook territory and expand into knight and bish territory. Once the rook were on the exact same knight island, no one bothered to smash those same strats except for POW last night.
This terrain is an experiment in placing most of the feilds as close together as the rules allow. From what I observed over two days sitting there none stop watching except when I went to bed, it works to generate activity. What I saw is the knights and bish don't like the rooks and beat on them taking their bases for a long time before going at each other. And the rooks won't defend what they have. This was the morning and daytime crew of rooks who 10-15 of them took almost 4 hours to recapture a single field held by a smaller number of bish. The USA prime time shift of rooks would then start taking back territory while expanding into the knight and bish territory. Then the knight and bish shifts morning and day recaptured everything pushing the rook country back to 60% with the knights winning the reset about 30 minutes ago. Rook needs to recruit some fire breathers for the morning and daytime shifts.
Maps are boring if you try to make everything safe to help the underdog, this game is supposed to be about combat not about having safe spaces. With three teams someone will want to fight and take away land more than someone else. If you don't fight, or you are out numbered, you suffer. Making the transit time to fight shorter energizes players into doing things like breaking your strats, taking down your radar across a front and just killing your guys. There are a boat load of safe boring maps in the rotation queue.
If you want safe maps for the underdog, build them.