Author Topic: Review Perk Point System = Carrot is better than the Stick  (Read 2830 times)

Offline EskimoJoe

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #15 on: November 07, 2017, 10:22:29 PM »
Interesting wish. I know Hitech was looking comparisons between War Thunder and AH, and this could be a minor one with some impact.

In WT, you earn points to gggrrriiinndd your way up the painfully long "tech tree". It sucks, I hate it, but it is addicting (like any other mmo) to try and fill those progress bars up.

On the plus side, you earn those experience points from doing just about anything. Damaging or killing enemy aircraft, tanks, AI aircraft and tanks, completing the mission 'objectives' like bombing factories and airfields, or capturing a 'point' on the map.

I think with AH's current perk system, an 'incremental gain of perks for dealing damage, having a few troops reach the map room contributing to a capture, or other such things would be mostly unnecessary. However, it adds that instant gratification feel for contributing and might just make a small positive difference in the overall feel of the perk system.
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Offline Chilli

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #16 on: November 08, 2017, 02:34:02 PM »
{snip}

I think with AH's current perk system, an 'incremental gain of perks for dealing damage, having a few troops reach the map room contributing to a capture, or other such things would be mostly unnecessary. However, it adds that instant gratification feel for contributing and might just make a small positive difference in the overall feel of the perk system.

EJ,

I agree with all you said here.  Everything before this in your post, is fine for those "subscribers" that already have the hook set and are mostly up for the challenge.  For those folks, the wish is entirely unnecessary.

As in the topic heading, this wish or some combination of perks for achievements (other than, my country won the war), could be a tiny carrot for the 2 week new player, who has barely set his joystick up (or bought one yet) and might bring about quicker interest in scaling that learning curve wall.


Offline Karnak

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #17 on: November 10, 2017, 03:10:45 AM »
Carrot was tried.  It failed.  Stick has to be applied as well.
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Offline Chilli

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #18 on: November 10, 2017, 03:34:43 AM »
This maybe is true Karnak, and it does tickle a bit  :grin: to think in that spirit, but what carrot are you speaking of?  2 weeks free to play?  What harm could perks for active engagements do?  Really we do need to work on trying to retain some of those unfortunate folk who are getting vulched before they get wheels up off the runway (you can read that literally, or figuratively).

Note:  We does mean anyone who cares

Offline Lazerr

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #19 on: November 10, 2017, 01:17:43 PM »

EJ,

I agree with all you said here.  Everything before this in your post, is fine for those "subscribers" that already have the hook set and are mostly up for the challenge.  For those folks, the wish is entirely unnecessary.

As in the topic heading, this wish or some combination of perks for achievements (other than, my country won the war), could be a tiny carrot for the 2 week new player, who has barely set his joystick up (or bought one yet) and might bring about quicker interest in scaling that learning curve wall.

I kind of thought damage in attack mode should display on buffer like buffs do.. kind of goes inline with the gratification to newer guys showing their involvement in a battle.

They will get perkies for the damage done too. :D

Offline 1stpar3

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #20 on: November 10, 2017, 05:12:54 PM »
I kind of thought damage in attack mode should display on buffer like buffs do.. kind of goes inline with the gratification to newer guys showing their involvement in a battle.

They will get perkies for the damage done too. :D
I could understand how that might help a bit. I am sure some one will have a counter to that though. Some folk just like being noticed, not necessarily a bad thing. Unless thats all that drivesyou, the gratification. Some folk are just wired that way :uhoh  A WTG, can go along way. This would let folk know they at least tried to be a help.
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Offline Chilli

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #21 on: November 10, 2017, 06:17:25 PM »
To better clarify the issue, destroyed objects credited to the player earns that player points for either fighter, bomber, or vehicle perks, whichever type of equipment they used to destroy the objects.   You can do damage to objects without destroying them, and therefore no "carrot" for helping the chess piece effort.

Easily earned bomber perk points do nothing for fighter or vehicle "purchase" power.  Not as easy to destroy objects with fighters due to the limits in their ordinance capabilities.  Similarly so with vehicles.

Note:  Take a look at Axis Versus Allies Arena, not surprising that many of you don't know it exists.  When I was actively recruiting players from the Main Arena, just about the top of the list of reasons for no interest, was the limited plane set.   


Offline EagleDNY

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #22 on: November 10, 2017, 08:29:07 PM »
Wish HiTech would try an "Axis vs Allies Night" -- once a week put up the Axis vs Allies arena as the MA and have people pick a side for the night.  Would be a welcome break from the 3-sided MA grind, and would offer valuable training for people wanting to fly FSO. 

Offline Chilli

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #23 on: November 12, 2017, 10:10:35 PM »
Or he could make AvA free to play.  That way no one is forced to abandon their MA habits.  From my memory the AvA fights were close to the Match Play.   :aok