Author Topic: Proxy Awarding  (Read 1673 times)

Offline popeye

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Re: Proxy Awarding
« Reply #15 on: November 14, 2017, 10:10:45 AM »
If your plane CAUSES me to hit a tree or your amazing ACM in escape maneuvers CAUSES me to die yes.  You should get a proxy for that.

Not sure how the system would know if someone CAUSED you to hit a tree, or you just hit the tree and they happened to be nearby.
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Offline Wiley

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Re: Proxy Awarding
« Reply #16 on: November 14, 2017, 10:16:22 AM »
Not sure how the system would know if someone CAUSED you to hit a tree, or you just hit the tree and they happened to be nearby.

Magic.

Pretty sure the current proxy settings are there because of bomb and bailers.  I for one welcome that change.  The downside is as Slade said, sometimes a guy gets a free proxy because somebody messed up.  Oh well.  Can't please everybody all the time.

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Offline Slade

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Re: Proxy Awarding
« Reply #17 on: November 14, 2017, 02:23:45 PM »
Quote
Not sure how the system would know if someone CAUSED you to hit a tree, or you just hit the tree and they happened to be nearby.

Popeye, I think C or C++.
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Offline Wiley

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Re: Proxy Awarding
« Reply #18 on: November 14, 2017, 03:03:45 PM »
Popeye, I think C or C++.

What rules specifically would they use to determine if it was a bomb and bail, an accident, or if someone "caused" it?  You're essentially saying "magic".  If you think about that for a minute or two you'll see why it's not tremendously feasible compared to the amount of effort it would take to do something, that still wouldn't work a reasonable amount of the time.

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Offline Devil 505

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Re: Proxy Awarding
« Reply #19 on: November 14, 2017, 03:23:59 PM »
What rules specifically would they use to determine if it was a bomb and bail, an accident, or if someone "caused" it?  You're essentially saying "magic".  If you think about that for a minute or two you'll see why it's not tremendously feasible compared to the amount of effort it would take to do something, that still wouldn't work a reasonable amount of the time.

Wiley.

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Online The Fugitive

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Re: Proxy Awarding
« Reply #20 on: November 14, 2017, 05:59:37 PM »
By definition, a proxy is awarded to the person who DOES NO Damage. So your asking to get rid of all proxy kills?

Offline 100Coogn

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Re: Proxy Awarding
« Reply #21 on: November 15, 2017, 02:36:52 PM »
I'm on the other end of the stick.
I do not like to be awarded a kill when I have not fired a shot.

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Offline Slade

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Re: Proxy Awarding
« Reply #22 on: November 15, 2017, 05:50:52 PM »
Quote
What rules specifically would they use to determine if it was a bomb and bail, an accident, or if someone "caused" it?

This: C or C++.

Part of what I do is writing books on programming.  Its NOT how.  How is the easy part.  Thats just basic boolean logic.  AH are going to be writing code with or without this feature going in.  In this context the hard part is getting to yes.  Is it really better to get credit, a kill, for an object you did not influence in any way.  Some would say yes! 

The other side of the coin is BAM!  You hit a tree by mistake (or one of another myriad ways) and just gave a free kill to someone for doing nothing.

I'm not bent outta shape on this wish.  I dont think it is unreasonable either.

Cheers  :cheers:

« Last Edit: November 15, 2017, 05:56:33 PM by Slade »
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Offline hitech

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Re: Proxy Awarding
« Reply #23 on: November 16, 2017, 08:48:17 AM »
This: C or C++.

Part of what I do is writing books on programming.
Ok you have pretty much have lost the argument  by trying to use your credentials to improve the argument.
Quote
Its NOT how.  How is the easy part.  Thats just basic boolean logic. 
Actually not, your first post is impossible to implement. By definition you can not award a proxy kill to someone you already hit with a bullet.
Quote
AH are going to be writing code with or without this feature going in.  In this context the hard part is getting to yes.  Is it really better to get credit, a kill, for an object you did not influence in any way.  Some would say yes! 
This is the easy part, it is simply subjective opinion.

Quote
The other side of the coin is BAM!  You hit a tree by mistake (or one of another myriad ways) and just gave a free kill to someone for doing nothing.
I believe you stated the same side of the coin again not the opposite. Both ways you assume the person getting credit for the kill did nothing.

Quote
I'm not bent outta shape on this wish.  I dont think it is unreasonable either.

Cheers  :cheers:

You seem to completely miss the case of being chased, and hence die in a collision do to that being chased.

You seem to ignore how your idea promotes miss use by simply colliding to prevent awarding a kill.

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HiTech

Offline Vraciu

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Re: Proxy Awarding
« Reply #24 on: November 16, 2017, 11:29:09 AM »
Thanks for your posts.  I'll try to laser into the crux.

Could proxy awarding of kills be changed such that one does not get one unless you actually did something, anything to influence the kill other than being in the sector?

Otherwise I vote to give all proxy kills to Cybro.   LOL!  Why not use humor in this wish too.  :banana:

Thanks all.

-1

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Offline Slade

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Re: Proxy Awarding
« Reply #25 on: November 16, 2017, 05:05:39 PM »
HiTech,

Thanks for considering the wish.  :salute

Just a side note on the C\C++ thing.  I rarely let a coding obstacle influence an objective.  Sometimes the hardware might not be there yet so you have to accept that.  If it comes down to finding a programmatic way to do something, it gives me a sense of mission.  I admit I blew off "the how" because there is always a way to make it happen.  For starters just achieving the coding objective.  Working out all the logic, data types and high level routines.  Then seeing if it can be done without sacrificing performance.  Standard SDLC.

I dont think I'm the best coder by any means.  I LOVE to code though.  Like getting paid to play your stereo kinda thing to me.  Graced to make a living at doing this.

Cheers  :cheers:
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Offline lunatic1

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Re: Proxy Awarding
« Reply #26 on: November 17, 2017, 01:38:47 PM »
 on the C\C++ thing./<-- are you trying to say the C & C music factory has something to do with this-can't touch this. :bolt:
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Offline Becinhu

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Re: Proxy Awarding
« Reply #27 on: November 17, 2017, 02:18:02 PM »
on the C\C++ thing./<-- are you trying to say the C & C music factory has something to do with this-can't touch this. :bolt:

Lol at least Nucleus isn’t going to take the fall. Yes I’m old.


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Offline Slade

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Re: Proxy Awarding
« Reply #28 on: November 17, 2017, 04:33:35 PM »
Quote
on the C\C++ thing./<-- are you trying to say the C & C music factory has something to do with this-can't touch this.

Yep you got me.  Oh well.  :salute
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Offline Ramesis

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Re: Proxy Awarding
« Reply #29 on: November 18, 2017, 01:41:53 PM »
Could proxy awarding of kills be changed such that one does not get one unless you actually landed at least single hit on the given plane?

Perhaps with the exception of bomb and bails.

Why would u want proxy kills to add to ur score?
-1
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