Increasing the amount of free time would not increase the number of subscribers, if a player is not hooked enough after 2 weeks to pay $15, then another 2 weeks will not get him to fork over the $15.
But remember 75% of potential customers are gone after 30 minutes. Nothing posted above would have much effect on those people.
HiTech
I know that for me the very first turn off to this game was "No Instructions" at all when I logged on in 2008. It took me a few days before someone would tell me to go to Netaces to look for the
Quick Reference Guide. Another website altogether. I eventually did find it on HT main pages, but as with so much of the training stuff it was buried, worse than now, but it is still not easy to find that simple document that would have allowed me to figure out the basics on my own. I was ready to quit too. I am not even sure why I kept logging in and out when I couldn't play the game except I finally found someone in the TA who would answer a question. I guess I am a little more persistent than young kids, but it was a close thing. That document should be in big red, bold, blinking lights for immediate download if you're not going to include it in the download of the game. Just my pennies. Other issue I have seen is little advertising. Most people in other flight sims have not heard of AH when I tell them that's where I used to fly, but they know DCS, War thunder or whatever and even IL2. I know it costs money, but if no one hears about it they will never check it out. You have to give the youngsters like my son bright colors and loud noises, so lots of things blowing up will gain their interest faster than pretty planes. Okay, my change is running out, so one last thing. I think I have seen 1 or 2 commercials on TV when I lived in Vegas and a couple internet advertisements recently because I am always looking up flight sim stuff. I'd like to see it a lot more.
There is only one thing I know Sir, is there are a lot of people who want to see you guys do well, That's the gist of these topics coming up so much. Everyone else feels the pressure too and are throwing ideas around hoping a solution can be found so you have lots of players and the players have lots of players.