Author Topic: New GV dar  (Read 47395 times)

Offline Devil 505

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Re: New GV dar
« Reply #120 on: December 01, 2017, 12:05:22 PM »
Hell of a price to pay for eye candy......

It looks great from the air.
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Offline Dundee

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Re: New GV dar
« Reply #121 on: December 01, 2017, 12:16:16 PM »
It looks great from the air.

It does but it came at a price.........and quite a few do not see wonder of it. Right now players can not get the achievements for killing trains and convoys.......why? because we have so much clutter on the ground, that needs to be fixed or take away those achievements from the existing players

Offline wil3ur

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Re: New GV dar
« Reply #122 on: December 01, 2017, 12:18:39 PM »
So now the terrain makes achievements unfair too?  WOW!!!

I think the same people complaining were most likely kids who received participation trophies for sports.   :noid
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Offline Wiley

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Re: New GV dar
« Reply #123 on: December 01, 2017, 12:19:33 PM »
It does but it came at a price.........and quite a few do not see wonder of it. Right now players can not get the achievements for killing trains and convoys.......why? because we have so much clutter on the ground, that needs to be fixed or take away those achievements from the existing players

 :rofl Among other reasons, I now feel bad for you because that's something that rustles your jimmies.

HTC's said they're reworking the roads/convoys stuff, not removing it.  But it's not here right now, so Something Must Be Done(TM)!

Wiley.
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Offline Devil 505

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Re: New GV dar
« Reply #124 on: December 01, 2017, 12:25:10 PM »
I think the same people complaining were most likely kids who received participation trophies for sports.   :noid

I once got a sportsmanship trophy in little league for changing teams.  :aok
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Offline Krusty

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Re: New GV dar
« Reply #125 on: December 01, 2017, 12:26:38 PM »
Roads, convoys, and railroads all fall under that painstakingly time consuming description I shared with regards to sculpting GV approaches to a base/target. Each road segment must be carefully considered, planned, mapped, checked, double checked, or you get 100mph convoys running across runways 20 feet off the ground.

They're currently not in the game because numerous changes to objects, terrain engines, and other things broke how they were laid out in existing maps. It takes ungodly amounts of time to go back over a terrain an recreate them ALL from scratch.

Imagine a patchwork quilt. Say you're working on one tiny bead/stitch/seam in one 6 inch square that has to be just right or the quilt is ruined. Now imagine the quilt were a mile wide and a mile long, and any time you had to go to one little seam/stitch/bead you had to not only find where you're working, but keep in mind where it is in relation to the big picture and the total quilt pattern as a whole. Working on AH maps is hard. Don't forget that. It's VERY time consuming.

Offline wil3ur

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Re: New GV dar
« Reply #126 on: December 01, 2017, 12:27:57 PM »
I once got a sportsmanship trophy in little league for changing teams.  :aok

CHANGING TEAMS?!  TRAITOR!!!    :rofl
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Offline Wiley

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Re: New GV dar
« Reply #127 on: December 01, 2017, 12:28:29 PM »
I once got a sportsmanship trophy in little league for changing teams.  :aok

That kind of thinking is not allowed here.  You must stay on your team and hate all who are on the other teams.

Wiley.
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Offline Dundee

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Re: New GV dar
« Reply #128 on: December 01, 2017, 12:30:08 PM »
Roads, convoys, and railroads all fall under that painstakingly time consuming description I shared with regards to sculpting GV approaches to a base/target. Each road segment must be carefully considered, planned, mapped, checked, double checked, or you get 100mph convoys running across runways 20 feet off the ground.

They're currently not in the game because numerous changes to objects, terrain engines, and other things broke how they were laid out in existing maps. It takes ungodly amounts of time to go back over a terrain an recreate them ALL from scratch.

Imagine a patchwork quilt. Say you're working on one tiny bead/stitch/seam in one 6 inch square that has to be just right or the quilt is ruined. Now imagine the quilt were a mile wide and a mile long, and any time you had to go to one little seam/stitch/bead you had to not only find where you're working, but keep in mind where it is in relation to the big picture and the total quilt pattern as a whole. Working on AH maps is hard. Don't forget that. It's VERY time consuming.

Well they sure got the things to impair the GV's in this game right to the head of the line, didn't they.....

Offline rvflyer

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Re: New GV dar
« Reply #129 on: December 01, 2017, 12:30:31 PM »
In the mean time old timers are dropping of of the game rapidly. I know several yesterday and more to soon follow. Really sad thing to happen to a game that was so much fun in the past.

:rofl Among other reasons, I now feel bad for you because that's something that rustles your jimmies.

HTC's said they're reworking the roads/convoys stuff, not removing it.  But it's not here right now, so Something Must Be Done(TM)!

Wiley.
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Offline Dundee

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Re: New GV dar
« Reply #130 on: December 01, 2017, 12:33:14 PM »
So now the terrain makes achievements unfair too?  WOW!!!

I think the same people complaining were most likely kids who received participation trophies for sports.   :noid

I think your part of the problem

Offline wil3ur

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Re: New GV dar
« Reply #131 on: December 01, 2017, 12:33:48 PM »
I think your part of the problem

You're
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Offline Devil 505

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Re: New GV dar
« Reply #132 on: December 01, 2017, 12:35:20 PM »
Well they sure got the things to impair the GV's in this game right to the head of the line, didn't they.....

If the game overall is improved then it's a great decision to give it such priority.
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Offline Devil 505

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Re: New GV dar
« Reply #133 on: December 01, 2017, 12:36:14 PM »
You're

It works on 2 levels. Well played, Wilbur.  :cheers:
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Offline bustr

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Re: New GV dar
« Reply #134 on: December 01, 2017, 12:37:45 PM »

The reason why not is because it would be a painstakingly long process to perfect just ONE route from a spawn to one base.... now multiply that by 100 spawn points at 50 other fields, then times 3 countries. The amount of time it takes would mean no map ever gets added to the game. Then if there's any changes to tilesets or objects that might impact the terrain, the time to QA each and every existing map to make sure any impacts were acceptable would take hundreds of man hours and notes just to look at an existing map!

Ideally it would be cool to have something like Karelia where you have water passings that must use bridges to cross -- allowing you to risk getting bogged in the marsh crossings if the bridge is bombed out or if there's a tank guarding the bottleneck (aka the bridge) on the other side. Give good cause for players to take LvTs so they could cross water hazards without needing that bridge.

But that was a long time ago and that map is no longer usable in AH. To re-create something like that would take years of personal sacrifice and most of it would go unappreciated or even unused.


That's basically why-not. Takes too much time and effort on a massive scale to pull that kind of thing off.

Dude, you played on Oceania yet? You want bridges across rivers and eye candy. Takes about 6 months. Takes about a month to ground test and tweak all the spawns for GV combat, if you are even trying to give the ground game some love. Hitech rapidly debugged the one off bridge objects for me so I could incorporate them as an integral part of GV combat on Oceania.

And yes Mable, I individually tweak all the ground from spawn to target for GV combat to balance the eye candy and keep the clutter from killing the ground combat. There are only two of my terrains in rotation with all of that done to them. Because I've been with the new game since two years before it went live in the alpha\beta testing and had a good idea what would happen to the GV game observing other testers in the alpha\beta doing GV combat.


Got Bridges......And notice all the extra open space I hand added in with grass to open up the tree clutter killing the GV game. Your tree problems are with the converted AH2-->AH3 terrains. The AH2 terrain tiles were not as densely packed with realistic trees as the AH3 tiles. So I open them up with grass to help GVers fight each other. Everything else is time consuming eye candy because now that is the standard for games.

White rings GV spawns, purple PT.






Clouds and eye candy anyone....





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