Author Topic: 6 hours  (Read 12168 times)

Offline pembquist

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Re: 6 hours
« Reply #90 on: November 30, 2017, 11:26:22 PM »
Match play could use drones. I know drones are in the mission arena or what ever it is called but that is not really an arena for the impatient. Match play holds out the prospect of instant action but doesn't really deliver because most of the time no one is there, the times that there is someone there they are often very good and ruthless. If I was exploring the game and only had a mouse I think entering the match play arena would very rarely be rewarding. Drones would mean instant action would be guarantied and that would attract real players and with enough real players the drones could go away, when the real players leave the drones would come back. I would say match play is potentially the best hook bait the game has but it needs tweeking.
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Offline Ciaphas

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6 hours
« Reply #91 on: November 30, 2017, 11:52:01 PM »
So, to bring up a dead horse, correct me if I’m wrong but the lack of players is the driving issue of this thread, right? If that were not the case the 6 hour side swap restraint would be irrelevant.

So based on that info and the many constructive comments from the rest of you. I think that we can narrow down what needs to be fixed here.

How many of you remember the game planet side 1 and 2? That game was amazing but lacked any real numbers as far as players are concerned and the terrains were far to large for the numbers that were logged in at anyone time. That game still suffers from this and in my opinion, always will.

Reiterating what I said in a previous comment, dropping a faction (Rook), replacing that faction with an NPC faction that would be required for overall War Victory. You could even have drones fly tactical missions in opposition to the other two factions. This would make the player base consolidate between two factions instead of three and in my opinion make the game that much more exciting and challenging.

I am interested in your thoughts on this.




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Offline Dundee

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Re: 6 hours
« Reply #92 on: December 01, 2017, 04:58:13 AM »
Is it just me ir is a 6 hour wait to switch countrys just to damn long? Considering the number of players its a bit harsh. Cant we get it down to 3 hours? Or dare i say 1?

Lets go back to the 12 hour wait and then the 6 hour won't seem all that long

Offline Dundee

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Re: 6 hours
« Reply #93 on: December 01, 2017, 01:19:05 PM »
I am looking at it from a team/group perspective I believe.  Again, if the conditions which encourage the switch in the first place (reduced numbers on one team), then exist again in an hour on the team 2 where the player switch to, why is he then prevented from accepting that "encouragement (eny)" a second time?  Are the conditions not the same as when he switched the first time?

This is specificallly what makes people log off IMO - they can switch to take advantage of ENY or finding a fight once, but then they are stuck there for the rest of the playing session, and when the same conditions that existed before exist, they can't react to them.

I also realize this always bakes down to "the numbers", which players don't have access to, and probably wouldn't understand even if we did.  It is what it is, obviously it isn't going to change at this point, but the reality is players DO log off after they've switched, and can't switch again, dozens have said so.  Maybe they aren't in the majority, but it is a fairly common frustration to those looking for fights, not a "team".

they do more than find a fight..........take a screen shot and you have the course of most of the CV groups on the map, I think the wait time is there for a reason and you haven't looked into the down side of a shorter time.

Offline Lazerr

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Re: 6 hours
« Reply #94 on: December 01, 2017, 01:35:51 PM »
they do more than find a fight..........take a screen shot and you have the course of most of the CV groups on the map, I think the wait time is there for a reason and you haven't looked into the down side of a shorter time.
  so instead of a cv sneak.. you have a huge battle for the field.  Are you opposed to combat and player vs player battles here or what?

Offline wil3ur

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Re: 6 hours
« Reply #95 on: December 01, 2017, 01:37:40 PM »
I think CV's should have supply convoys that leave from their original port and track through the ocean so you can have actual recon and take out support ships which was a major historical part of WW2.  It would also allow you to track those pesky hidden CV's that people would rather hide than use for combat because the game mechanics make it an easy field to make uncapturable.   :headscratch:
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Offline Dundee

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Re: 6 hours
« Reply #96 on: December 01, 2017, 01:51:04 PM »
  so instead of a cv sneak.. you have a huge battle for the field.  Are you opposed to combat and player vs player battles here or what?

No what I was trying to point out is............you play on one country....before you log...you take a screen shot of the current map and you have the courses of the CV/BB groups and where they are headed..........It doesn't take a mental giant to fly those courses with bombers or scouts and find said battle groups or hidden CV's on the map... I think the wait time was well thought out and should stay the same.... there are several players that go back and forth...and it's not unusual to find them attacking CV's that have been parked way out of the way.... catch my drift. But like life the sins of the few impact the many

Offline wil3ur

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Re: 6 hours
« Reply #97 on: December 01, 2017, 01:58:39 PM »
So your reason for not wanting side switch is because you're scared they will find CVs you would rather hide than use to promote combat.  Got it! :rofl
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Offline FESS67

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Re: 6 hours
« Reply #98 on: December 01, 2017, 02:01:37 PM »
Last night the fight on our side of the map dried up.  I wanted to fight so I had to change sides and join the Bish I used my second account for that.  Had some good fights then that dried up, it had swung back to the Rook side.  I changed back to my main account and rejoined my original team.

Had I not had the second account I would have logged off.

Offline JunkyII

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Re: 6 hours
« Reply #99 on: December 01, 2017, 02:07:04 PM »
No what I was trying to point out is............you play on one country....before you log...you take a screen shot of the current map and you have the courses of the CV/BB groups and where they are headed..........It doesn't take a mental giant to fly those courses with bombers or scouts and find said battle groups or hidden CV's on the map... I think the wait time was well thought out and should stay the same.... there are several players that go back and forth...and it's not unusual to find them attacking CV's that have been parked way out of the way.... catch my drift. But like life the sins of the few impact the many
Sounds like you are speaking from experience or perhaps your squads experience....

Obviously the win the war crowd is the reason we can't have a better side switch time but yea HTC only thinks about the furballers :rolleyes:
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Offline Dundee

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Re: 6 hours
« Reply #100 on: December 01, 2017, 02:24:04 PM »
Sounds like you are speaking from experience or perhaps your squads experience....

Obviously the win the war crowd is the reason we can't have a better side switch time but yea HTC only thinks about the furballers :rolleyes:

Junky our squad does not jump back and forth, we have in the past done tours for a month or two....but our members do not side switch like some players do daily
« Last Edit: December 01, 2017, 04:44:22 PM by Dundee »

Offline Devil 505

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Re: 6 hours
« Reply #101 on: December 01, 2017, 02:25:24 PM »
Junky our squad does not jump back and forth, we have in the past done tours for a month or two....but out members do not side switch like some players do daily

You switch sides, but don't actually fight. Big fracking deal.
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Offline 8thJinx

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Re: 6 hours
« Reply #102 on: December 01, 2017, 03:19:13 PM »
I think CV's should have supply convoys that leave from their original port and track through the ocean so you can have actual recon and take out support ships which was a major historical part of WW2.  It would also allow you to track those pesky hidden CV's that people would rather hide than use for combat because the game mechanics make it an easy field to make uncapturable.   :headscratch:

That would be really cool.  Imagine stumbling on several oilers out in the middle of no where and strafing them.  To take it to the next level, imagine if the oceans were full of shipping to strafe or shoot at.  And achievements for tonnage sunk.  But I don't think that's possible coding wise.  Maybe it is.  Even if coding them to supply times wasn't possible, just having them to sink would be neat.  Good wish list item.
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Offline Dundee

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Re: 6 hours
« Reply #103 on: December 01, 2017, 04:36:34 PM »
You switch sides, but don't actually fight. Big fracking deal.

I did fight but you got you head so far up in the clouds.....opps we don't have to many of those ..... but you were never on the ground to see it, because that was your choice. Let meet up in some tank and I'll show you some fight. But then again your a legend in your own mind. 

Offline bustr

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Re: 6 hours
« Reply #104 on: December 01, 2017, 04:45:28 PM »
If Hitech ever gives us back the AI local resupply for feilds and ports, he could replace the tug and barges with several Liberty ships. Maybe mount some AI guns on them or even have an AI escort destroyer to act as an ack barge and an extension of the port's manned guns so players can see those as a port hanger option. It would probably get abused with someone using land mode to cover the map room or picking off enemy GVs running around on the port. Probably why the trains never had manned gun positions or the trucks had a 50cal position to man for the ride to resupply a field.

You know how we spend all of our time destroying things. Maybe there is room for an inverse way to play this game. Hitech introduces duce and a half's that we can drive supplies with. Then have an alternate type of terrain which has all the citys and strats at 0% when it first comes up. Setup the city's with persistent spawns from the two other countries that they can set tanks in the city all night if they want. The responsibility of each country is to deliver supplies to depots in the city up to so much tonnage per depot to fire up the city auto rebuild of the city and strats. Yes Mable they will try to game it by dropping supplies from 10,000ft in a c47. Put a runway in the city and require c47's to land and kick out the supplies from a full stop like the Berlin airlift.

Then it's business as usual the rest of the time the terrain is up unless a city is reduced to 0%. Then if you want your strats to begin rebuilding again and everything else at a faster rate than happens with strats at 0%. That would be ords and supplies taking 180 minutes...... Run supplies to those depots which are indestructible, opposed to the rest of the city. After the depot tonnage is satisfied, you can keep running supplies to bring up the city to 100% if you want it up faster. Then get rid of running supplies to towns to dictate the outcome of those fights except to get the ack back up. Now you have a strategic reason for running supplies with enemies waiting to whack you that you will need friendlies with jabo or tanks hunting the enemy tanks. The origin field for your supply and defense efforts gets set to uncapturable but, is not a 163 field and gets an exemption for it's availability of supplies. Otherwise greifers would drop the supplies at that uncapturable feild all night on a timer like that old problem with the HQ. Probably need to run the persistent enemy GV spawn in from one of their uncapturable feilds to be fair. And the city can be located a bit more centrally in each country to facilitate all those activities. There are two squads I can think of who would spend the evening trying to hammer down two cities with bomber missions. And Lusche would hunt them in his 152.

Sure it would get boring until your country overall rebuild grinds to a halt. Buzzsaw shows us this will be very egalitarian in terms of accepting reduced global rebuild times and seeing a city like that as a game activity source to fight over not hidden in the backfield near the HQ. Late at night, it's something to go shoot up and have a certain amount of hiding in plain sight everyone wants to do these days. German tanks attacking or defending would be good tools for this especially once you got setup in a hide. Just a bit more dangerous than steal the sheep with worse consequences than getting jailed. And Buzzsaw has shown us that your country can ignore it's city and strats at 0% and still function to capture feilds and kill things if no one wants to bother. But, it will bite to leave it that way from the moment the map first comes up until whenever.

This would force a small arena kind of fight in each country as a persistent thing while not stopping the war winners from capturing feilds and the furballers have two places to check for combat. If a country didn't want to worry about the resupply depot runs after the initial opening of the map, just keep delivering a few boxes of supplies to keep the city above 0% whenever the strat runners take a shot at it or a few tanks kill some buildings.   
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