Author Topic: Radar Realism  (Read 1850 times)

Offline Staga

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Radar Realism
« Reply #60 on: July 26, 2001, 11:00:00 AM »
Think about WWIIOL.

There's no such a thing as radar or map with nice coloured dots for planes but somehow I always managed to find a fight.

Two things help in this:
You can see where the battle-front is.
You can use radio and ask if fighters/Stukas are needed somewhere.
You dont have to spend time to climbing to alt because most of fights are in low; from ground-level to 5000ft. Of course you can climb to 30000k but you're not gonna see anyone from up there, thanks to cloud layers and type of id-tags   :)

Edit: Looks like that game is more accurate than AH in that part of game  ;)

[ 07-26-2001: Message edited by: Staga ]

Offline Pepe

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« Reply #61 on: July 26, 2001, 11:03:00 AM »
I'm not an authority (hehehe, VERY far from it) but I think there were not a lot of melčes in AH's way in WWII. Except for the BoB, maybe.

I stand corrected on Air to Ground definition.

Cheers,

Pepe.

Offline AKSWulfe

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« Reply #62 on: July 26, 2001, 11:12:00 AM »
Pepe, I understand what you desire (I think).. Everyone's preferred way of playing conflicts with another player's though so in the end we end up running around in circles trying to meet half-way.

There is no "absolute" way, so that's why I am ducking out of this discussion now.

S!
-SW

Offline AKSWulfe

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« Reply #63 on: July 26, 2001, 11:13:00 AM »
Staga, WWIIOl is appeasing to a totally different crowd.
-SW

Offline Ripsnort

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« Reply #64 on: July 26, 2001, 11:15:00 AM »
<Rip pulls swim shorts up alittle tighter, gets ready to dive in....>

Its all about prolonged redundancy and 'need for change' that is human nature in all of us.  I'd accept any change in strat, RPS, HA or whatever they thru at us, because, frankly, I get bored with the same ol' same ol'..one of the reasons I left WB's was because it was the same old crap, the first couple years it was fun, the last 3 years it was ....redundant.

Offline AN

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« Reply #65 on: July 26, 2001, 11:25:00 AM »
Ripsnort:
----------------------------------------
Its all about prolonged redundancy and 'need for change' that is human nature in all of us.  I'd accept any change in strat, RPS, HA or whatever they thru at us, because, frankly, I get bored with the same ol' same ol'..one of the reasons I left WB's was because it was the same old crap, the first couple years it was fun, the last 3 years it was ....redundant.
------------------------------------------

Replace the letters WB with AW, and the same goes for me.  :)

anRky

Offline Pepe

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« Reply #66 on: July 26, 2001, 05:40:00 PM »
SW,

Totally agree. You got it 100%. Outta here too.

<Hmmm....cool & nice  outside, uh?>   :)

<S>

Offline Hornet

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« Reply #67 on: July 26, 2001, 06:06:00 PM »
The whole push to make AH radar more realistic seems silly.

Firstly, I was under the impression that Aces High was built to be an air combat simulation. It is supposed to simulate ww2 era combat between ww2 era aircraft. I was not aware it was supposed to be a simulation of the air war over Europe. These are two very different things. Perhaps HTC should just state what their intent on this matter is, and I suspect a lot of issues currently debated (radar, HA, RPS,) could be put to rest.

Secondly, there is this push to reduce radar capability to make things more realisitic and less "quakish". HTC has included a way to nullify radar, bombing HQ. Of course the realism camp can't be bothered spending the time "strategizing" to kill dar before doing the NOE raids. Isn't HTC offering more opportunity for strat type gameplay by forcing you to hit a strategic target represented by the HQ?

About NOE raids that are so victimized by Bar Dar. I question their historical effectiveness. Even with Bar Dar I bet its easier to pull off here in AH than it ever was in real life. In AH you have a clean sanitized arena free of virtually any ground forces/naval forces/ground fire/civilians/cities all things that would call attention, or kill, such a raid.

I suspect if it really was so easy for a formation of B17's to streak over Germany at 500ft undetected into Berlin the 8th AF wouldn't have wasted time going to 25k every hop. Sound silly? Well it is what will happen to HQ's without bar dar.

Killing dot dar gets my vote if it makes people happy, but bar dar is gameplay concession to make up for the fact that each country has a lot of unpopulated/undefended real estate that is too easy to take advantage of.
Hornet

Offline lazs1

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Radar Realism
« Reply #68 on: July 27, 2001, 09:32:00 AM »
pepe said "A.a sound and accurately modelled environment, (flight/damage model, etc.,
                          including, of course, realistic radar system implementation) and

                       B.historic behaviour within player community."

i agree with "a" but am very much opposed to "b" being the "goal" or definition of AH.  but even if it were... I contend that the radar promotes "historic behavior" far more than your lone wolf hunter hider style of air combat.

Melees are "historic" but...I don't believe that the furs we have even come close to the realism or historic (interchangeable in this case) melees that were WWII air combat... even the the smallest fites involved 8 or more planes in most cases..  and... I have seen you many times in the MA and never have I seen you in a "finger four" or for that matter, anyone else.  even the 51 ballet troupes are flying in a manner that doesn't match any known WWII squad tactics.   Selective realism/history

The radar we have is still inadequate for finding a fite in AH because the fields are too far apart, there are too many of em, and gv's show up on the bar.   by the time you get to what looks like a fite it no longer exists in many cases.   when you see a bunch of dots then you know you have a better chance of finding a fite.  Why do you think the majority spend all their time between 2 close fields??  they want the "realism" of flying well modeled WWII ac in a melee.

I contend that the current or even better radar doesn't hurt you or your ilk at 25k (historic alt) flying finger fours but...  less radar affects those of my ilk that want to fite in a realistic melee.
lazs

Offline lazs1

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Radar Realism
« Reply #69 on: July 27, 2001, 09:36:00 AM »
hblair.. no.
lazs

Offline B52Charlie

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Radar Realism
« Reply #70 on: July 27, 2001, 09:54:00 AM »
With all the posts of the same complaints about darbar and inflight radar screen and the playability mods on certain veh/ac , you should complain with your wallet and cancel, maybe then some changes will occur. Lets face it after 3-6 months of playing AH its gets a bit "quakish" with the game being 87% quake and 13% strategy. Also ith paying $30 a month once you figure out there is no strategy really you begin to feel ripped off by the "most realistic sim..bla bla bla" speel.

Offline AKSWulfe

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« Reply #71 on: July 27, 2001, 09:58:00 AM »
B52Charlie, didn't you get the hint before? http://www.hitechcreations.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=010611

Go back to blowing goats, or whatever your real world job is.
-SW