The whole push to make AH radar more realistic seems silly.
Firstly, I was under the impression that Aces High was built to be an air combat simulation. It is supposed to simulate ww2 era combat between ww2 era aircraft. I was not aware it was supposed to be a simulation of the air war over Europe. These are two very different things. Perhaps HTC should just state what their intent on this matter is, and I suspect a lot of issues currently debated (radar, HA, RPS,) could be put to rest.
Secondly, there is this push to reduce radar capability to make things more realisitic and less "quakish". HTC has included a way to nullify radar, bombing HQ. Of course the realism camp can't be bothered spending the time "strategizing" to kill dar before doing the NOE raids. Isn't HTC offering more opportunity for strat type gameplay by forcing you to hit a strategic target represented by the HQ?
About NOE raids that are so victimized by Bar Dar. I question their historical effectiveness. Even with Bar Dar I bet its easier to pull off here in AH than it ever was in real life. In AH you have a clean sanitized arena free of virtually any ground forces/naval forces/ground fire/civilians/cities all things that would call attention, or kill, such a raid.
I suspect if it really was so easy for a formation of B17's to streak over Germany at 500ft undetected into Berlin the 8th AF wouldn't have wasted time going to 25k every hop. Sound silly? Well it is what will happen to HQ's without bar dar.
Killing dot dar gets my vote if it makes people happy, but bar dar is gameplay concession to make up for the fact that each country has a lot of unpopulated/undefended real estate that is too easy to take advantage of.