Author Topic: Strat downtime formula  (Read 699 times)

Offline JimmyD3

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Strat downtime formula
« on: December 18, 2017, 11:28:42 AM »
The downtime generated by the respective Strat to local items is excessive, you log on and the AAA Strat is at 22% which means guns are down for about 120 minutes. Why even bother?? Especially on the Ndisle map. After seeing that yesterday, I just logged off. Now don't get me wrong I don't mind flying and dying, but I do want at least a glimmer of hope. :bhead
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Offline 100Coogn

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Re: Strat downtime formula
« Reply #1 on: December 18, 2017, 11:32:10 AM »
We must defend our Strats!  :old:

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Offline Wiley

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Re: Strat downtime formula
« Reply #2 on: December 18, 2017, 11:36:06 AM »
We must defend our Strats!  :old:

Coogan

Yes but the problem is, some of us can't be on 24 hours a day to do so.  Through no fault of their own, they log in and strats are down.  For those who become sad when their strats are down, this is demoralizing.

Maybe we just need to get rid of the ongoing war and turn this into a WT clone to keep people happy.

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Offline lunatic1

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Re: Strat downtime formula
« Reply #3 on: December 18, 2017, 12:37:33 PM »
actually when strat objects are 1st destroyed they are down for 180 minutes
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Offline bustr

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Re: Strat downtime formula
« Reply #4 on: December 18, 2017, 03:38:37 PM »
Could always wish list Hitech enable the 163 at more than one uncapturable airfield near the HQ\city.
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Offline JimmyD3

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Re: Strat downtime formula
« Reply #5 on: December 19, 2017, 09:41:58 AM »
Could also increase the accuracy of the puffy ack at the strats. I don't recall ever loosing a plane to puffy ack at the strats, and yet over a CV I'm toast. :airplane:

I just think 120 minutes of down time for any base/town object is excessive, that's 2 hours. I'm not suggesting getting rid of the strat system, it just needs some tweaking.
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Offline ccvi

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Re: Strat downtime formula
« Reply #6 on: December 20, 2017, 11:22:11 AM »
Instead of determining the downtime based on the conditions of the strats at the time of destruction, the general impact would be much "softer" when the speed of rebuilding was controlled by the condition of the factories, and rebuilding wasn't computed building per building for the factories.

Example: destroying an ammo bunker brings it down to 0%. When the ordnance factory is fully down the ammo bunker rebuilds at 100/180 %/min (so it would be up in 3 hours). Half way through (ammo bunker rebuild to 50%) the ammo-factory itself is rebuilt, increasing the rebuild-speed to 100/30 %/min. So the total down time is "just" 90min + 15min instead of the 180min today.

Then for the factories, instead of rebuilding all buildings in parallel, rebuild one by one. Assume everything is destroyed at the same time. This causes maximum rebuild time for everything being destroyed in the next 3 hours. If the rebuilt occurs building by building, in a way that half of the buildings would be up in 90 minutes, each building rebuilt has an immediate positive impact on the objects at the fields.

This would also be pretty interesting for towns. Instead of a magical moment 30 minutes after the lancs have dropped their load, the transition between white and color flagged would be much more fluent.

Worst-case time is reduced, but also best-case time occurs much more rarely.

Offline thndregg

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Re: Strat downtime formula
« Reply #7 on: December 20, 2017, 01:49:27 PM »
Depending on the tactical situation and location relative to the front line, I've done plenty of resupplying via C47 & M3- you know.. that tedious activity that requires tolerance and patience? (gasp..  :eek: )
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Offline JimmyD3

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Re: Strat downtime formula
« Reply #8 on: December 20, 2017, 09:37:20 PM »
Depending on the tactical situation and location relative to the front line, I've done plenty of resupplying via C47 & M3- you know.. that tedious activity that requires tolerance and patience? (gasp..  :eek: )

Same here thndregg. :aok
Kenai77
CO Sic Puppies MWK
USAF 1971-76