Author Topic: Longer bridges for the MA  (Read 1919 times)

Offline Greebo

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Longer bridges for the MA
« on: January 06, 2018, 06:50:08 AM »
The MA-allowable bridges in the TE are a nice feature but all of them are too short to be used easily with the current splined coastlines. If I try to make a river narrow enough for the bridge it is very hard to stop both banks closing up, even if I do manage it the very narrow river will vanish when viewed at any distance in the game. What I would like is at least one much longer bridge that can be added to a MA terrain. The simplest way would be if HTC could create a new type of bridge with river banks by joining two or three of the flat type 2 bridge sections end to end.
« Last Edit: January 06, 2018, 09:22:40 AM by Greebo »

Offline OldNitro

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Re: Longer bridges for the MA
« Reply #1 on: January 06, 2018, 09:13:37 AM »
+1 A step in the right direction..

Having each section destroyable/rebuildable, would be gravy!

Offline bustr

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Re: Longer bridges for the MA
« Reply #2 on: January 06, 2018, 01:30:08 PM »
Per Hitech:

Btw. I like the idea of bridges as choke points.

The reason I do not with them destructible, it it then makes it all to easy to stop an attack simply by blowing up the bridge. VS a point to fight over.

HiTech


http://bbs.hitechcreations.com/smf/index.php/topic,387980.msg5156360.html#msg5156360

This is how we got at least the short bridges that I placed into Oceania. This conversation followed with Hitech debugging the bridges and making them work as independent terrain objects. Destructable choke points allow a single player to put an end to the fun of a larger group of players. It violates the integral balance concept for three country conflict which cannot afford to allow one player to control the outcomes of a majority of players or of a whole country with a single finger salute. In two country winner take all war games, yes you have major win targets that a single hero can impact and your country dominates the other country and wins the game for that time period match. In our three country open world combat game, only by a projection of proportional force can one country win the map to flip it. Not one player sneaking around single finger saluting everyone's evening away.

Ultimately that does not promote combat, instead a race down hill to the lowest common denominator of who can screw the other guys the fastest while avoiding getting caught and having to fight to win the terrain map flip. Winning the map flip is only one of the options available if a group of players want to organise and project that kind of proportional force for their evening's game play. 
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline OldNitro

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Re: Longer bridges for the MA
« Reply #3 on: January 07, 2018, 07:21:32 AM »
One side protecting the bridge, the other trying to knock it down..
One side suppressing the enemy, while the bridge is being rebuilt..
The other side trying to interdict the enemy, from rebuilding the bridge..
The roles just reverse when the initiative changes!

I call those REASONS for combat.. Serving a larger purpose, than
simplistic, back and forth, rinse and repeat, shoot kill die..

Reminds of the eternal struggle of the Hoarders vs the Wasters..
In Dante's Inferno!

« Last Edit: January 07, 2018, 07:40:54 AM by OldNitro »

Offline bustr

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Re: Longer bridges for the MA
« Reply #4 on: January 07, 2018, 02:20:07 PM »
Argue directly with Hitech and give him a superior reason to have me set bridges on my terrains to destructible. Or build terrains yourself, it's not very hard.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Greebo

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Re: Longer bridges for the MA
« Reply #5 on: January 07, 2018, 04:44:28 PM »
The problem with destructible bridges is that it would be way easier to kill the bridge than to protect it. So side A would be trying to attack across a bridge and rather than fight them someone from side B would just grab a jabo or a bomber and take the bridge out. Unless the bridge only went down for a very short period each time there would be no incentive for anyone to defend it and so no fight. If it is only down for a short time why let it go down at all?

The purpose of the bridge is to be a choke point, somewhere where a defending GV can set up and not be bypassed, except by an LVT or if there is a second bridge. Currently this is only possible at an SP or the map room, bridges give another focus point to the fight. Making the bridge destroyable would just give players another static object to kill so they can avoid fighting other players.

Offline bustr

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Re: Longer bridges for the MA
« Reply #6 on: January 07, 2018, 05:46:32 PM »
Short answer, one weenie will single finger salute all the bridges on a front using the down timer to know exactly when they will be back up. Everyone else will get bored and find something else to do that doesn't involve bridges. Including logging off and playing another game. And you won't be on 24x7 to observe the unintended consequences.

I really wish the guys who come up with many of these wishes would just build a terrain and learn what it takes to get it accepted by Hitech. You end up learning why the game works the way it works and have a better idea of what to present Hitech as a wish. Or how better to formulate your arguments to persuade changes to the game.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Skyguns MKII

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Re: Longer bridges for the MA
« Reply #7 on: January 07, 2018, 07:50:39 PM »
There needs to be a reason why a defender would only blow the bridge as a last resort. Cut off own supplies or what have you. But I like the idea of using sups to fix it...

Offline Volron

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Re: Longer bridges for the MA
« Reply #8 on: January 08, 2018, 09:14:37 AM »
While I would love to be able to bomb bridges, cutting off supply and/or an attack, there would need to be a VERY solid reason for it to be implemented in the MA.  WWIIOL, least the last time I played it (which has been more than a few years), did allow for bridges to be destroyed.  But to my understanding, they were quite difficult to destroy.

In any event, bridges are indeed destructible, just not in the MA (I remember an AvA map that had a lot of bridges that could be destroyed, a desert map with a river down the middle). :)  Though I wonder, has there ever been an FSO that called for a bridge to be destroyed, or several?  :headscratch:  Are you able to adjust the toughness of a bridge like you can with a hanger?  If so, what we REALLY need are Rail Yards.  Then we could have an FSO centered around the preparation for D-Day, which involved the destruction of a lot of rail yards and bridges.  :D


Also, +1 for longer bridges. :aok
« Last Edit: January 08, 2018, 09:16:13 AM by Volron »
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline 715

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Re: Longer bridges for the MA
« Reply #9 on: January 08, 2018, 11:22:00 AM »
How is the river path object development coming along?  Wouldn't they solve the "funky shoreline-bridge too short" problems with the use of "0 alt water" to make rivers? 

Offline hitech

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Re: Longer bridges for the MA
« Reply #10 on: January 08, 2018, 11:45:24 AM »
How is the river path object development coming along?  Wouldn't they solve the "funky shoreline-bridge too short" problems with the use of "0 alt water" to make rivers?
Yes they would, but other things are higher on the list.

The current high priority is tournaments that can have both entry fees and prizes.

HiTech

Offline bustr

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Re: Longer bridges for the MA
« Reply #11 on: January 08, 2018, 01:28:11 PM »
Oh well, my new river creation method allows for futzing with the raise hill set to 1. The smallest brush width used with the bulldozer tool limits everything forcing futzing if you want to spend hours going blind.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline OldNitro

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Re: Longer bridges for the MA
« Reply #12 on: January 09, 2018, 07:57:11 AM »
I guess that I require a higher level of gameplay stimulation, to maintain my interest..
Ah well, AH is still fun, for a little while!

For as long as it lasts,  :cheers: