I thought I'd share the body of the review I'm sending my son, who just might be ready to jump into VR.
Keep in mind, I admit the immersion in AH is currently unbeatable.
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I like VR as you know, but if you're thinking of VR, I thought I'd give you a heads up.
Remember, I'm an Aces High terrain guy, which means I absolutely desire clarity in the terrain's ground texture up to a minimum distances of six mile, and preferably to ten miles. I want trees and clutter in the foreground to look as good as they do on my 72 pixels per inch, 27" monitor.
Current itineration's of the Oculus Rift, which I truly believe is the best product out there right now, fall far short of this, it's terrible. So let's talk about 2018 going forward and where VR is today.
I must admit that Oculus VR is great for the immersion. It brings presence, and you feel the experience, the feel of being in the environment. In an AH WWI biplane, its unbeatable.
Oculus Go looks good with its 2560 (1280/eye) x 1440 pixel resolution, a $200 price tag, and no wires. It comes with a single controller, which might be a problem for you in a first person shooter or the like. I think it's also limited to 3 degrees of freedom. That could be another problem in a first person shooter, i.e. no natural movement forward and back, side to side, or up and down within the HMD. You might need to use a keyboard. Watch for details on the final motion detection. I hope they do better, but the Software Developer's Kits "SDK" (dangit) are just coming out so stay tuned.
Then there's Santa Cruz, probably replacing the Rift. It comes with a new controller, different from the Touch. The main thing about the new head mounted display is its inside out tracking and no wires. It tracks your position and orientation, including tracking the two new Santa Cruz hand controllers, without the cables or sensors tied to your PC. Touch is cool but this would be better.
Apparently, Santa Cruz won't be available to developers until the end of 2018, and there's no price point or info on pixel resolution. Let's hope it isn't vaporware.
I'd be looking at Santa Cruz for a PC platform in winter 2018-2019, hopefully. I'd want 4k, 3840x2160, or really 3840x1080 which would be good enough and resolve to 1920x1080p per eye. That's the point I would really like to see before I could recommend VR to you.
Will the new Oculus HMD's play on your phone? I have no idea but I wouldn't care, and that's not what this is about.
At 3840 x 2160, or 1920x1080p for each eye, I would be willing to dump my monitor. Word, GIMP, Photoshop and Excel would work fine. Browsing and email? Sheesh.
On the downside right now, Oculus 2.0 is pushing users toward Windows 10. There are other products already out there with better resolution built around Win 10 and dx12. Given another year, those might surpass Oculus by the time Santa Cruz is ready.
So, save your money unless you're sure of your need, and wait until next fall's Black Friday sales, or beyond.
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Last I knew, my son plays a lot of 1st person shooters.