Author Topic: Loosen the noose a bit.  (Read 1308 times)

Offline AAIK

  • Nickel Member
  • ***
  • Posts: 664
Loosen the noose a bit.
« on: January 21, 2018, 06:26:23 PM »
Alot of the rules which exist to constrain the gameplay were not only devised in a different atmosphere but in a particular player count (maybe the two things are the same).

Since the situation today is very different I propose that HTC undo the following to 'loosen' up the gameplay a bit:

1.Bombers can't fire gunners while on ground.
2.Side switching limitations.
3.ENY.
4.Stick stirring limitations.

If anyone knows of other things which forcefully limit the gameplay, please respond below. These were the only things I could think of at the moment.

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18128
      • Fugi's Aces Help
Re: Loosen the noose a bit.
« Reply #1 on: January 21, 2018, 07:04:00 PM »
Alot of the rules which exist to constrain the gameplay were not only devised in a different atmosphere but in a particular player count (maybe the two things are the same).

Since the situation today is very different I propose that HTC undo the following to 'loosen' up the gameplay a bit:

1.Bombers can't fire gunners while on ground.
2.Side switching limitations.
3.ENY.
4.Stick stirring limitations.

If anyone knows of other things which forcefully limit the gameplay, please respond below. These were the only things I could think of at the moment.

None of these will change.

1. instead of having 6 wirbles on a field you will have 18 B17s firing twice as many guns each.
2. Side switching is set the way it is so as to NOT get huge fluctuations in ENY due to people switching often.
3. ENY restrict the over whelming use of any aircraft/vehicle while also having a numbers advantage.
4. with what we have now you STILL see too much flopping around.

Offline alpini13

  • Nickel Member
  • ***
  • Posts: 734
Re: Loosen the noose a bit.
« Reply #2 on: January 21, 2018, 07:25:44 PM »
ahhh no to all, maybe some people should stick to living in their mommy's basement and drawing poor cartoons.

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18128
      • Fugi's Aces Help
Re: Loosen the noose a bit.
« Reply #3 on: January 21, 2018, 08:18:43 PM »
ahhh no to all, maybe some people should stick to living in their mommy's basement and drawing poor cartoons.

 :headscratch:

I was pointing out why the OPs suggestions wont fly.

Offline 100Coogn

  • Gold Member
  • *****
  • Posts: 3929
Re: Loosen the noose a bit.
« Reply #4 on: January 21, 2018, 08:29:59 PM »
:headscratch:

I was pointing out why the OPs suggestions wont fly.

Seemed you made a valid reply to the OP to me...

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline TWCAxew

  • Silver Member
  • ****
  • Posts: 1165
Re: Loosen the noose a bit.
« Reply #5 on: January 22, 2018, 07:49:32 AM »
None of these will change.
*snip*
2. Side switching is set the way it is so as to NOT get huge fluctuations in ENY due to people switching often.
*snip*
4. with what we have now you STILL see too much flopping around.

I have some issues with the reasoning behind these two.

As a European player and one that fly's bish mainly, i would love to switch to rookland or knitland during our daytime. The only fluctuation during EU time i would see is that the bish wont have 20+ ENY. And i wont have to be part of a horde. By the time things "equal" out i cant switch back to my squad (mainly American) and i am stuck fighting them.

For the flopping around i assume you are referring to the "don't move your controlls so rapidly" message. Why would you even want to limit this? The only thing i could imagen why this is implemented is to reduce server stress or something. If people want to do silly maneuvers why don't let them? (i really don't wanna use the "its there 15 bucks arguments :P ")

The other 2 i cant disagree with  :police:  :cheers:

DutchVII
DutchVII / ULDutch
~~2019 KOTH/TOC Champion~~
https://ahevents.net/index.php/events/scenarios/about-scenarios
4 time scenario C.O. ~ As dew appears, As dew Vanishes, Such is my life, Everything in this world, Is but a dream within a dream.

Offline 100Coogn

  • Gold Member
  • *****
  • Posts: 3929
Re: Loosen the noose a bit.
« Reply #6 on: January 22, 2018, 10:04:11 AM »
If the OP is getting errant messages 'don't move your controls so rapidly', there are some settings that can be adjusted to help.
Try raising the Dead-band and/or Dampening a little bit.
I had a 3D-Pro that had a bad case of stick spiking that would cause that message a lot and those adjustments solved my issues.

Now if he's flying around like  :joystick:, well whatever...

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline perdue3

  • Aces High CM Staff
  • Platinum Member
  • ******
  • Posts: 4689
Re: Loosen the noose a bit.
« Reply #7 on: January 22, 2018, 12:36:05 PM »
4.Stick stirring limitations.

This one is a troll right? You cannot be serious.
C.O. Kommando Nowotny 

FlyKommando.com

 

Offline puller

  • Gold Member
  • *****
  • Posts: 2210
Re: Loosen the noose a bit.
« Reply #8 on: January 22, 2018, 03:21:51 PM »
This one is a troll right? You cannot be serious.

it is!!!!!


IN!!!! :bolt:
"The road to Hell is paved with good intentions."
CO   Anti-Horde

Offline Chris79

  • Silver Member
  • ****
  • Posts: 1144
Re: Loosen the noose a bit.
« Reply #9 on: January 22, 2018, 03:49:41 PM »
Heck if you want to stick stir just up a 190 or Spit otherwise maybe disabled the stall limiter


Chuikov

Offline wil3ur

  • Silver Member
  • ****
  • Posts: 1990
Re: Loosen the noose a bit.
« Reply #10 on: January 22, 2018, 06:26:24 PM »
I have to say, I do experience the "don't move your controls so rapidly" message every once in a while.  It's usually not because of your run of the mill stick stirring though...  it's usually because I got myself in a bad situation, bled all of me E, and between my wings losing lift the plane trying to torque over and still trying to maintain some semblance of ACM I'm correcting my plane constantly just trying to keep it from falling straight out of the air, which then happens anyways because of the message.

That being said, I'm not a fan of the spitfire cartwheel and the fact that somehow they can do it without bleeding E.
"look at me I am making a derogatory remark to the OP"


Offline Mongoose

  • Silver Member
  • ****
  • Posts: 1595
      • Kentwood Station
Re: Loosen the noose a bit.
« Reply #11 on: January 22, 2018, 10:52:26 PM »
Since the situation today is very different I propose that HTC undo the following to 'loosen' up the gameplay a bit:

1.Bombers can't fire gunners while on ground.
2.Side switching limitations.
3.ENY.
4.Stick stirring limitations.

Each of these was put in place to address a specific issue.  Those issues still remain.  The need for each of these items still exists.  There would be a serious negative impact on the game if any of these items were changed.
My Aces High fan site:
www.kentwoodstation.com

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Re: Loosen the noose a bit.
« Reply #12 on: January 22, 2018, 11:56:12 PM »

4.Stick stirring limitations.

If anyone knows of other things which forcefully limit the gameplay, please respond below. These were the only things I could think of at the moment.

What limitations should those be?  Remember that our controllers that we use really don't simulate the feel and forces that real flight controls experience, and would not be able to perform or even survive the forces caused by the stick stirring that is possible with our computer controllers.

The message that you get for stick stirring is also rather helpful, as it can be the first "alert" that either your controllers are starting to go faulty or your controller settings may need adjusting. 

Let me see if I can explain this...the joystick signal is broken down in numbers from 1-255 for both axis and is read sequentially back and forth, 1...2...3...4, etc.  The signals are read at a certain speed (not set by the game, believe its DirectInput, part of DirectX), and if that speed is exceeded, things get skipped, like 1...2...3...4...28...etc,.  That skip is either caused by the controllers being too fast or there is something wrong with the controller, most likely a potentiometer with a dead spot.  It's actually a legacy of the old analog days when there were speed adjustable dedicated game cards that you could dial in the speed to avoid those spikes.  Even though now everything is USB, nothing has changed how it works.

To address the last part of your post, no, the stick stirring limitations don't forcefully limit game play at all.  It's not allowing you to move your stick in such a way that would be impossible in real life to do, if that's not the reason you're getting the message, then it's most likely a hardware issue causing you to get the stick stirring message.
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song