Author Topic: How can this be put nicely?  (Read 17274 times)

Offline Copprhed

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Re: How can this be put nicely?
« Reply #60 on: February 09, 2018, 10:33:26 AM »

Please, show us these stats.
Yes, PLEASE show us those miraculous stats...I, for one, enjoy most of the aspects of the game, but I would say air and GV are equal for me now. It really depends on whats needed. I even enjoy running sups or troops as needed, especially if it means keeping one of the whiners from getting a base.
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Offline bustr

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Re: How can this be put nicely?
« Reply #61 on: February 09, 2018, 10:41:21 AM »
A customer who has a bad experience with a product will tell people as quickly as they can about their bad experience even if the product is good but the perception of it is personal. If they have a good experience, they tell very few people because nothing triggers them and part of why companies have to advertise. A small number of unhappy customers can make themselves drown out the good from existing customers becasue new customers don't know and are easily swayed by negative information.

The small number of vets who are taking advantage of these forums and beyond to share as much negative information as they can know they are and what the results will be. They don't care becasue it is a form of passive aggressive revenge. They didn't get theirs so they want revenge and icing on the cake is the additional spoiling of the experience for everyone else.

They know they are targeting the rest of us along with the revenge they want on Hitech. They don't care and it's just another single finger salute for them to get some kind of a personal victory.
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Offline Chilli

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Re: How can this be put nicely?
« Reply #62 on: February 09, 2018, 12:06:37 PM »
Bustr that makes sense.  My OP was describing my recent experience, that left a very bad taste in my mouth. 

The very "tasty" cream of my experience with Aces High has been the interaction with folks that I have met along the way, like yourself.

So, when I am enjoying my morning coffee (with or without any toddy) and am able to chat up enough folks (about 5 or one quarter of the amount of countrymen logged in at that time) to scratch out an orchestrated plan, I am 100% satisfied with enjoying a superior product, with other like minded folks.  To see all their progress undone with a flick of a switch, just explodes a virtual stink bomb. 

This feature is way out of touch with promoting combat.  Remove it and defenders would need to do what they always had been pretty good at doing before, zipping over to the town and killing at least one troop, or mount their own attack force and TAKE THE FRIGGEN TOWN BACK. 
 
I have no doubt, I will keep my subscription until my computer disintegrates and I will be in and out, on occasion, to "enjoy" the company of some really good folks.   

HTC staff have done a great job with their product.  I can only hope that they have better plans with this in the future.  :cheers:

« Last Edit: February 09, 2018, 03:07:38 PM by Chilli »

Offline bustr

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Re: How can this be put nicely?
« Reply #63 on: February 09, 2018, 01:54:37 PM »
I hate GV's, I hate M3's resupplying towns instead of fighting for them but, I build micro terrains on all of my MA terrains specifically for GV's becasue those players are paying customers that Hitech is providing a service to just like his air combat customers. This game is not an air combat only game and driving those customers out will close Hitech's doors.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Chilli

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Re: How can this be put nicely?
« Reply #64 on: February 09, 2018, 03:27:29 PM »
Bustr,

I for one am extremely grateful for the work that you and HTC have done bringing in new terrains and updates.  The topic at hand was one update too far in the wrong direction (again). 

It is an argument that I have been presenting since AH2 large towns (100% destroyed for capture).  Town / base capture has become WAY TOO MUCH OF A CHORE.  Every update affecting town capture has moved this more and more in favor of defense against capture.  The only movement in the other direction, that I can ever recall, was when town destruction % was reduced from 100%.  Even then, it was later tweaked to a higher %.  Having larger bomber payloads and better equipment doesn't count.

It really does not surprise me one bit, that one country has an overwhelming majority in map resets.  The next highest number, probably goes to the 7 day rule or server reset.

Offline Lusche

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Re: How can this be put nicely?
« Reply #65 on: February 09, 2018, 03:49:10 PM »


- 'Played hours' means time spend in sortie by the total arena population, regardless of being directly involved in any actual capture attempt.
- Of course, only recorded base captures have been counted (no drop & ditch/bail)
- The lower the population, the more doable is the sneak - grabbing a base while nobody is looking. The old EW arena stats were attesting to this. More & longer battles for bases push the h/capture upwards.
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Offline Devil 505

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Re: How can this be put nicely?
« Reply #66 on: February 09, 2018, 04:09:12 PM »
(Image removed from quote.)

- 'Played hours' means time spend in sortie by the total arena population, regardless of being directly involved in any actual capture attempt.
- Of course, only recorded base captures have been counted (no drop & ditch/bail)
- The lower the population, the more doable is the sneak - grabbing a base while nobody is looking. The old EW arena stats were attesting to this. More & longer battles for bases push the h/capture upwards.

Can you pull up the numbers from 2010 and 2011 for these metrics? I'd like to see how they were affected when the Storch and short GV icons cam into being in tour 145.
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Offline Lusche

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Re: How can this be put nicely?
« Reply #67 on: February 09, 2018, 04:25:33 PM »
Can you pull up the numbers from 2010 and 2011 for these metrics? I'd like to see how they were affected when the Storch and short GV icons cam into being in tour 145.



Some events during this time:

135 Change of the GV control system
144 Fi-156 and new icon range rules
151 Strat system overhaul (town resupply was boosted by this)
200 AH3 went 'live'
Early 2014 Central Strats dissolved
211 Steam release
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Offline BaldEagl

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Re: How can this be put nicely?
« Reply #68 on: February 09, 2018, 04:31:31 PM »
Instead of  thinking of supplies as "magic" think of them as a load of engineers instead of a load of troops.  For each load there's more workers and the time to rebuild is decreased.

It seems to me it was more fun when the towns and fields were smaller/simpler.  It didn't take a horde to capture a base therefor the combat was more spread out.  Aligned with that, as the bases grew there were more bunkers, ack, etc. disbursed further throughout the fields.  I used to go to GV bases and kill the troop/supply bunkers to stop GV's from resupplying nearby bases.  Who does that anymore?  Evidently no one based on the complaints about M3 resupply.  I stopped doing it when it became too hard to accomplish.
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Offline 100Coogn

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Re: How can this be put nicely?
« Reply #69 on: February 09, 2018, 04:38:55 PM »
Instead of  thinking of supplies as "magic" think of them as a load of engineers instead of a load of troops.  For each load there's more workers and the time to rebuild is decreased.

It seems to me it was more fun when the towns and fields were smaller/simpler.  It didn't take a horde to capture a base therefor the combat was more spread out.  Aligned with that, as the bases grew there were more bunkers, ack, etc. disbursed further throughout the fields.  I used to go to GV bases and kill the troop/supply bunkers to stop GV's from resupplying nearby bases.  Who does that anymore?  Evidently no one based on the complaints about M3 resupply.  I stopped doing it when it became too hard to accomplish.

Kinda how I saw the strat system when they were all lumped together.  I quit running my 17's after that.

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Offline Devil 505

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Re: How can this be put nicely?
« Reply #70 on: February 09, 2018, 05:47:10 PM »
(Image removed from quote.)

Some events during this time:

135 Change of the GV control system
144 Fi-156 and new icon range rules
151 Strat system overhaul (town resupply was boosted by this)
200 AH3 went 'live'
Early 2014 Central Strats dissolved
211 Steam release

While some tour-to-tour numbers seem to be affected by these changes, the overall trends seem to have already been motion regardless. Even in months where no game-changing mechanics changed, you can see some wild fluctuations. The largest change seems to be related to the move away from centralized strats.
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Offline DmonSlyr

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Re: How can this be put nicely?
« Reply #71 on: February 09, 2018, 11:23:35 PM »

Please, show us these stats.

I'm pretty sure Lusche has posted them before.

Air combat is probably 85% of the reason why people A. Found this game. B. Subscribed. It was HTC best selling point. I'm not trying to take anything away from tanking. I just think HTCs best advantage is the air combat. Infact when most air combat people leave the game, and many have, it just makes the fights smaller. The next solution is smaller fronts for more dense fights. This will create the perception that there is a big fight even if there aren't as many players. It will bring all the fighting types, and will avoid "rolling bases" phenomenon.
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Offline Chilli

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Re: How can this be put nicely?
« Reply #72 on: February 10, 2018, 09:04:09 AM »
As noted by Lusche, the *base "sneak" during low populated server times, seems to be a motivator in base capture. 

So, although this is useful information in terms of map rotation, I am NOT certain that it accurately portrays any rise in *COMBAT EFFORT.  It could simply be shadowing the decline in population and increase in opportunities for stealth.

Also, it would be particularly interesting to see the breakdown of numbers into countries and server time. 

So, to clarify my previous statement, I should have been more specific in articulating the grievance.  Capturing bases (or not) was not meant to be the target of discussion, rather the defensive response.

I believe that if you roll my bases up on one front, I should be able to roll your bases up on another front and somewhere between we should most likely meet.  Stopping my base roll without ever lifting a combat response should not be the answer.

 

Offline Lusche

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Re: How can this be put nicely?
« Reply #73 on: February 10, 2018, 10:17:31 AM »
I am NOT certain that it accurately portrays any rise in *COMBAT EFFORT.

It doesn't. An increase in base capture rates usually indicates an environment where capturing a base is becoming more easy. But there are various factors that can have an impact on that.
For example, when the old rectangular small towns were replaced by the current large ones, the rate of base capturing went way down because it suddenly became far more difficult to fulfill the requirements. (Remember? At first there wasn't even a flag and you needed to kill every single building). It recovered somewhat after the requirements were lowered and tactics adjusted.
Then, with declining population, the rate of captures began to rise slowly over the years.

By the way, the highest rate of captures per player and per played hour could be found in the old EW arena...  ;)

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Offline Rodent57

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Re: How can this be put nicely?
« Reply #74 on: February 10, 2018, 11:03:15 AM »
Lusche,

Would it be a lot of work to run the same stats from 2004 to present?  IF so, please disregard.
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