I thought visual distance was shorter in AH3. One day on NDisles a squadmate and I were flying up by A28 and we have both been here since NDisles first came out. We were remarking how the visual distance in the slot between islands looks shorter.
Funny to mention distance. I was watching some WT tank\aircraft videos to try and determine the size of the terrain polygons. I got the impression they are the size used for our fixed objects created in 3DMAX or at least for the terrain polymesh only a bit bigger. Say in a scale as low as 25-50ft. Watching some low level inflight views of the terrain I realized since their arena is 10x10 - 15x15 for aircraft, the land mass is created from a geomap import. And the roads, buildings, farmland and everything else is done from aerial overlay photos where someone sits down and fills in objects to build in the features from the photos. And painting it all, that must be a mind numbing task becasue in a closeup of North Africa, it was not readily observable repeating tile patterns. Instead it looked like it was painted following aerial photos. I hope Gaijin pays their terrain team well for that kind of detail.
The tank arenas are about 6x6 - 10x10 created the same way. But, becasue of the tiny size the place is filled with active objects that can be impacted by driving over, into, shooting at, and whatever else you can imagine becasue there are a fixed number of players on each side and the arena is a limited timed match. And then the terrain building team has libraries of town, city, farm, and other active objects. All becasue by limiting the total number of players in any kind of arena and making the arena easily fit inside of one of our sectors. They solve for the FPS hit from too many objects to render in your visual space. But, they only have 20 people at a time active in any one arena versus our world of 625,000 square miles and over 100 players at a time as long as they want to stay logged in. You have to get really creative with 660ft polygons and the fact if you have 100 fields with GV spawns to them, that is 100 WT size tank arenas in almost every one of our terrains. It's amazing how many destroyed tank hulk static objects their arenas can host laying around to confuse your ability to find the active enemy tanks without GVDAR.
Their open country tank battles are open country line of sight lazer fests compared to our clutter tiles and how invisible our GV's can become by turning off their engine. But, then their GVDAR removes any chance of hiding for very long. And they give you an enemy damage read out to let you know how well you are doing with each shot.....
I think they are allowing Ju87 to attack tanks in the higher skilled realism match arenas now, a player who drivers TigerII was bragging about wing shooting a Ju87 like our guys do from commander mode in one video. Wonder what kind of whines Gaijin gets from their tankers about GVDAR.....