Raising off peak numbers usually reflects the prime time numbers in a loose ratio. Chances are Hitech solves for prime time numbers and off peak will directly benefit. I'm still solving for activity levels in peak time with a new terrain targeting several aspects of game play. One is I'm increasing the number of airfields with the map room on the field to speed up base capture because it will remove the M3 interfering with the fight to capture or be repelled, and make it a pure fight over that field. It appears removing the M3 as the last moment super controller over the outcomes of a base capture wasn't even noticed on those 21 airfields I did this to. The energizer bunnies just piu, piu, piued at each other and fought for the field.
Most in these forums get a bit too complex in what they think will save the universe or feel that their idea is a gazillion% correct and everyone else is stupid to argue with it. Including Hitech for some reason...

While when you watch the average piu, piu, piuer, they just want to accomplish something and win even in a hoard setting. Winning in a team like game is well known to promote more winning becasue it feels good. Sure it can end up as a hoard tagging along to win but, they are having fun winning. Kind of simplistic, which seems to offend some people mightily who don't really have any ideas that simply get that kind of spontaneous activity out of our community.
Mindless winning offends the complexity types but, it keeps a larger number of customers happy and may well keep them coming back while Hitech crafts new things. The same complexity types were offended 10 years ago and complained about the same issues with the piu, piu, piu mindless win types. Today we is all woke and complex becasue of our smaller numbers and having to survive a fish bowl full of sharks. Funny per the complexity types for the last decade, that should have all of us now seeking each other out in an orgy of complexity, nuance, and ACM glory, per their experienced opinions. With the fields I setup on Oceania that have the map room on the field and no town to resupply with M3's. I watched an old spontaneous familiar pattern emerge of groups of players happily hoarding fields and defenders upping to be slaughtered or repeal the hoard.
Hitech did an experiment where he made something complex for the complexity opiners. The complexity caused players to stop using the process.