Author Topic: My Wish List (Multiple)  (Read 977 times)

Offline eddiek

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My Wish List (Multiple)
« on: April 03, 2018, 10:36:36 AM »
Figured I might as well throw my thoughts in along with everyone else.......

#1--I wish for a bridge/helm on the CV fleets, for emergency evasive maneuvering when the fleet is under attack.  Dunno how HT would do it, but I was thinking either the "A" and "S" keys to turn, or mappable keys.  A rudder position indicator along with a compass to show your heading.  Control of the fleets would only be possible for a player on board the ship, and would supersede a higher ranked player elsewhere on the map taking over control as long as the "Captain" was on the bridge.  After evasive maneuvers were completed, give the option of "Return to previous course" or "Plot new course".

#2--I wish for flight operations to be automatically suspended during above evasive maneuvers.  Planes would be "locked" in place while the ship was turning and trying to evade.

#3--I wish for self destructing AA shells on the USN 40mm Bofors guns on the ships.  Okay, this one should be at the bottom of the list, but I like the idea.

#4--I wish for more GV visual effects:  tracks on the ground, dust trails over dry ground, the smoke and dust from the blast of their main guns.  Like the aircraft contrails, my understanding is that they would or might cause a frame rate hit on some player systems.  Possibly limits the tracks to one mile(?), and last no more than 2 or 3 minutes then they fade away (almost like aircraft contrails that fade away with time). 

#5--I mentioned it before in other threads, so not gonna repeat the wall of text again.....I wish for clear defensive fields of fire for around bases.  Clear all trees and brush around the base perimeter for half a mile to a mile.  Site the weapons closer to or on the base perimeters, not behind hangars and barracks and such.

#6--I wish that, if and when #4 and #5 and able to be implemented, eliminate the GV dar.  No need for it at that point.  Just my opinion, but right now, unless our GV's are using mag-lev technology, they should leave some sign of their passage along the ground.  In the interest of realism, I think it would be a welcome addition.

 

Offline DubiousKB

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Re: My Wish List (Multiple)
« Reply #1 on: April 03, 2018, 01:03:57 PM »
1. Interesting concept, but not *needed*
2. Please NO. (think of abuse, someone has real life ack while in that position and walks away from computer; effectively nullifying the CV as a base of operations)
3. Meh, CV's are pretty dangerous already in the hands of skilled gunners.
4. Interesting eye candy that is not required; but interesting none-the-less
5.  Clear fields of fire will naturally come when some of our map builders are able to finish their designs. (I feel this is only temporary and only on a few maps/fields)
6. GV dar right now is not a sure thing. You can easily hide (albeit it shutdown and tucked into bushes) from air spotters and frustrate GV'ers looking for you. This one is a personal preference kind of thing I think. I like it the way it is... Possibly making the GV dar "boxes" larger to make the GV'ers feel a little more "hidden".


 :salute
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Offline bustr

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Re: My Wish List (Multiple)
« Reply #2 on: April 03, 2018, 03:02:14 PM »
The field of fire problem is how Waffle built the object called the airfield or vBase or port. He setup how trees and bushes would respond to the three tilesets and locate themselves along with how he located the gun positions. In AH2 with the 17lb and 88mm I rarely needed to up a tank to stop a GV attack against the vBase. I get a sense of this from testing AH3 during the two years of the alpha\beta and two MA terrains, that Hitech wants us to get off out whatsis and fight. Other wise he would have told Waffle to remove all the trees and bushes, then flatten the object micro terrain the first time he hopped in a gun to check out Waffle's work.

This is not something a terrain builder can fix as you can see with my two terrains and the wide grass area I put around fields. You will have to convince Hitech to have Waffle rebuild\remove the tree positions and micro terrain on each of those objects to not limit the field of fire. 
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Offline Sabre

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Re: My Wish List (Multiple)
« Reply #3 on: April 03, 2018, 05:00:14 PM »

2. Please NO. (think of abuse, someone has real life ack while in that position and walks away from computer; effectively nullifying the CV as a base of operations)
 :salute

If a high ranking player "takes command" of a task group now, and walks away, is it not possible for the same thing to happen? I've advocated for years to have direct helm control available. How about a dead-man switch, such that you have to hold down a button/key in order to override the plotted course? Let go of the button, and the ship automatically resumes course for the plotted waypoint?
Sabre
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Offline DubiousKB

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Re: My Wish List (Multiple)
« Reply #4 on: April 03, 2018, 05:13:59 PM »
If a high ranking player "takes command" of a task group now, and walks away, is it not possible for the same thing to happen? I've advocated for years to have direct helm control available. How about a dead-man switch, such that you have to hold down a button/key in order to override the plotted course? Let go of the button, and the ship automatically resumes course for the plotted waypoint?

Yes others lose control of direction, but the way it was worded by OP, was that person would have the ability to STOP all outgoing spawns.  That's what I objected to.

At least with someone else "in command" we can all still spawn off the CV.  :cheers:
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Offline Wiley

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Re: My Wish List (Multiple)
« Reply #5 on: April 03, 2018, 05:15:16 PM »
If a high ranking player "takes command" of a task group now, and walks away, is it not possible for the same thing to happen?

But it doesn't disallow people from taking off.

Quote
How about a dead-man switch, such that you have to hold down a button/key in order to override the plotted course? Let go of the button, and the ship automatically resumes course for the plotted waypoint?

Because that would still be easy to abuse?

Wiley.
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Offline eddiek

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Re: My Wish List (Multiple)
« Reply #6 on: April 03, 2018, 06:34:58 PM »
My bad, I can see where my wish was misunderstood. 
It was aimed at someone suddenly turning the carrier when folks are about to take off.  Dunno about you, but there've been too many times when just as I start my takeoff roll, someone will turn the carrier.  If you catch it in time, you can correct your takeoff roll and get airborne.  If they do it during your roll and you miss the cues that someone started the turn, you smack into the superstructure, or get tossed off the side and into the drink.
The wish was meant to prevent turning the CV while folks were launching.  Not to shut down other players. 
I don't look for things for players to abuse and grief others.....but after so long in this game, I ought to know that if someone can find a loophole to exploit in the game features, they will.

Offline Old Sport

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Re: My Wish List (Multiple)
« Reply #7 on: April 05, 2018, 06:50:42 AM »
On the subject of CV's turning during takeoff, I suggested a long time ago to just add a green light on the bridge that is easily visible from the deck spawn point, that indicates "flight ops" as it did on real CV's, and that means the CV is steaming straight. The light would turn red if the CV starts turning. So it wouldn't stop spawns and takeoff, but it would warn the unwary to beware.

Offline JimmyD3

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Re: My Wish List (Multiple)
« Reply #8 on: April 05, 2018, 11:20:26 AM »
On the subject of CV's turning during takeoff, I suggested a long time ago to just add a green light on the bridge that is easily visible from the deck spawn point, that indicates "flight ops" as it did on real CV's, and that means the CV is steaming straight. The light would turn red if the CV starts turning. So it wouldn't stop spawns and takeoff, but it would warn the unwary to beware.

+1
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Offline Sabre

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Re: My Wish List (Multiple)
« Reply #9 on: April 05, 2018, 04:43:12 PM »
On the subject of CV's turning during takeoff, I suggested a long time ago to just add a green light on the bridge that is easily visible from the deck spawn point, that indicates "flight ops" as it did on real CV's, and that means the CV is steaming straight. The light would turn red if the CV starts turning. So it wouldn't stop spawns and takeoff, but it would warn the unwary to beware.

+1 I've made a similar suggestion.
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Offline bustr

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Re: My Wish List (Multiple)
« Reply #10 on: April 05, 2018, 05:50:54 PM »
Anything here Waffle can work with?


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Offline Puma44

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Re: My Wish List (Multiple)
« Reply #11 on: April 05, 2018, 06:16:45 PM »
On the subject of CV's turning during takeoff, I suggested a long time ago to just add a green light on the bridge that is easily visible from the deck spawn point, that indicates "flight ops" as it did on real CV's, and that means the CV is steaming straight. The light would turn red if the CV starts turning. So it wouldn't stop spawns and takeoff, but it would warn the unwary to beware.

+1



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Offline Mister Fork

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Re: My Wish List (Multiple)
« Reply #12 on: April 06, 2018, 09:46:19 AM »
On the subject of CV's turning during takeoff, I suggested a long time ago to just add a green light on the bridge that is easily visible from the deck spawn point, that indicates "flight ops" as it did on real CV's, and that means the CV is steaming straight. The light would turn red if the CV starts turning. So it wouldn't stop spawns and takeoff, but it would warn the unwary to beware.
+1 - really good idea.
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Offline Squire

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Re: My Wish List (Multiple)
« Reply #13 on: April 10, 2018, 02:38:37 PM »
Quote
On the subject of CV's turning during takeoff, I suggested a long time ago to just add a green light on the bridge that is easily visible from the deck spawn point, that indicates "flight ops" as it did on real CV's, and that means the CV is steaming straight.

Yes please. Great idea!

...it's so great I should have thought of it but I didn't. Maybe I was bz...ya that's it.  ;)
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