Author Topic: Ship guns not working correctly in Land/Sea mode shortly after turning ship  (Read 1010 times)

Offline Kingpin

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This bug has been brought up a few times, but often in other threads, most recently in the gun sounds bug report.  I think this land/sea aim mode problem has existed since AHIII Beta (I recall mentioning it in a list of issues during BETA testing.)  I don't think it has been mentioned recently on its own and may have been overlooked as a bug(?), so I am starting this thread for it.

Most recently mentioned here in the context of sound bugs:
the yellow range bar no longer calculated the correct range when I lined it up on the enemy ship.

Description of bug:
Sometimes while in land or sea mode, when you move the yellow gunsight toward a target, the gun suddenly slews 90-degrees away from where you are aiming and cannot be fired in the intended direction.  Instead the gun fires off in the direction it has slewed to well away from the land or sea mode aim point.  This happens even though the target is well within the range and the firing arc of the gun. You can manually turn the ship gun in the intended direction, but as soon as you enter land or sea mode (press Shift or CTRL + Q) the gun slews off target and cannot be aimed correctly.

It is an intermittent problem, but I think I have narrowed down these factors:

1) Only happens in land or sea firing mode.
2) Seems to happen most frequently immediately AFTER a ship has completed a turn and has steadied up on a new course (after the ship has finished the course change "wobble").
3) When it occurs the gun seems to point 90-degrees away from the yellow land/sea-mode target as though it is not reading the aim point correctly.  (Perhaps related to the boat having just turned?)
4) Seems to happen mostly (possibly exclusively?) in rear guns.
5) I believe it does happen in 8" and 16" guns on CA and BB, but have noticed it mostly in (rear) 5" guns on the CV, CA and BB.
6) I notice it most often when switching to a new gun and entering sea mode (i.e. changing from a front to rear gun after a turn of the ship).

I think I have film of it, but when I have viewed the film of guns you can't see the gun sight, so I'm not sure how useful that would be.

Hope this information helps.

<S>
« Last Edit: April 06, 2018, 03:57:28 PM by Kingpin »
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Offline Kingpin

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Does this patch also fix the bug above? 

Not sure if "shaking" is how I would describe the gun aiming the wrong way, but maybe this patch also fixes this.

There will still be some more work on bugs done.

/********************** version 3.03 patch 7 ************************/

...

7. Fixed a bug with 5 inch gunners on rear of destroyers shaking.

...

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Offline viking73

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See rule #4
« Last Edit: April 09, 2018, 01:00:07 PM by hitech »
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Offline Lusche

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7. Fixed the "shaking" bug with the 5 inch gunners, on rear of destroyers.


It's not fixed at all. Jumped in a DD rear 5", entered Sea Mode. Uncontrollable.
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Offline Skuzzy

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I am not seeing the shake, on my home system, but I do see the rotation when switching modes.  Going from one extreme to the other.
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Offline Skuzzy

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Ok, here is what is happening.  If you swing the gun to the stop, it will get whacky.  You have to hold the stick rotating the gun back the opposite direction before it will be controllable again.

Yes, it is a bug, but a different one.
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Offline Rebel28

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My Skuzzy not only has to deal with BUGS he now has Mutating Bugs to deal with….  :bhead
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Offline hitech

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Ive spent at least 12 hours working on this one, 1 or 2 more today.

Think I finally see whats going on, but not a quick change I wish to make for todays patch.

HiTech


Offline Kingpin

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Ive spent at least 12 hours working on this one, 1 or 2 more today.

Think I finally see whats going on, but not a quick change I wish to make for todays patch.

HiTech

Great!  The next best thing to a bug being fixed is hearing it has been recognized and is being worked on!  Thanks for the update. 

 :aok
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Offline 715

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The 16" guns on the BB have serious problems in Sea Mode (CTRL-Q).  Starting with the guns aimed at close range, pulling back on the stick slowly will increase the range from 0.5K to about 2.4K at which point the range starts decreasing with increased stick input down to 1.5K and then with further stick input will suddenly snap up to about 8K.  Going the other way is squirrely as well: starting above 8K and pushing forward on the stick will decrease range down to 7.7K then it will reverse and increase to 12K then, with further stick input, suddenly snap down to 2.6K.  It makes short range battles in Sea Mode useless.  Does this on front and rear 16"ers.  I do not know if this is related to turning the ship or not.

Offline LTCClark

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The 16" guns on the BB have serious problems in Sea Mode (CTRL-Q).  Starting with the guns aimed at close range, pulling back on the stick slowly will increase the range from 0.5K to about 2.4K at which point the range starts decreasing with increased stick input down to 1.5K and then with further stick input will suddenly snap up to about 8K.  Going the other way is squirrely as well: starting above 8K and pushing forward on the stick will decrease range down to 7.7K then it will reverse and increase to 12K then, with further stick input, suddenly snap down to 2.6K.  It makes short range battles in Sea Mode useless.  Does this on front and rear 16"ers.  I do not know if this is related to turning the ship or not.
the guns are bugged, before update when clicking on map in land mode you would get close to maproom or field, now it is stopping at the shore line.

also 16 inch and 8 inch guns are moving instead of the simulation of gyros keeping the guns in the same place and elevation meaning it requires constant correction.

i suspect that there was code altered unintentionally having to do with the guns.

5" guns no longer work in sea mode or land mode.

guns zoom mode was supposed to be fixed to prevent the shaking of the view however is still present

i will test more this evening at different distances on the guns and will report back with films etc.

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Offline BHawk51

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I was experiencing the same thing as 715 was explaining. In the Land mode zoomed in shooting at a SB I started out short and as I increased the range and it jumped up from 2.2 k to 7.3 k. Couldn't get the range to fall in between using the Land mode. But it looks like you were able to repeat the bug, so that's great.


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Offline lunatic1

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it is still doing it-now with the rear twin 5" on the carrier in sea mode sight-- the rear 5" on the destroyers still lock up.

rear twin 5" on the carrier and the single rear 5" on the destroyer only in sea mode--rear 5" turrets on both ships all the way to usually starboard and lock-until you hit Q to release them. :headscratch:
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Offline lunatic1

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ok todays patch fixed the destroyer rear 5" is fixed but the rear twin 5" on the carrier is still broken swings all the way to starboard on locks
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Offline Lusche

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ok todays patch fixed the destroyer rear 5" is fixed but the rear twin 5" on the carrier is still broken swings all the way to starboard on locks


I can cofirm both of it. But while the rear DD and CA 5" guns are now functional again in Sea Mode, I have view issues:



The barrels of the 40mm guns obscure the view. Tried to reset my view, didn't work.
« Last Edit: April 18, 2018, 04:34:19 PM by Lusche »
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