What I think Ciaphas means is placing the blue layer(s) under all the weathering and detail layers as if it was on the final product. This would help.
The problem I’m having is the way the noise layers interact with the shape. It causes all the seams to show and really screws with the colors to the point you have so many variations it’s hard to know what to tweak. I had to delete them around the nose for my sanity. I can add them back later and then tweak the blue back to where it should be.
I just need to know what the final color should be. If it’s that shade of blue on the screenshot, as shown...I can probably hit that for in-game use.
I have to step away from it for a day due to work but I will try to post what I’m talking about when I get a chance to work on it.
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