Author Topic: Design discussion for Fjord Fury (June 2018 Scenario)  (Read 16113 times)

Offline perdue3

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Re: Design discussion for Fjord Fury (June 2018 Scenario)
« Reply #180 on: May 03, 2018, 06:42:36 PM »
Suck it up and fly or the pride of the Kreigsmarine will be a very expensive coral reef.   Very few K$ pilots registered so far, guessing ya'll think this will be easy huh.  Got to be in it to win it.

I have 2 vacations planned in June and I like to do outdoors stuff in the summer. I may can make a frame as a walk-on. Sorry I can't be there to pad your K/D Bruv:(
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Offline Bruv119

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Re: Design discussion for Fjord Fury (June 2018 Scenario)
« Reply #181 on: May 04, 2018, 06:32:56 AM »
Pad???  You do yourself a mis-service.   :D

All kills in a scenario are hard fought!  I'd much rather go down fighting than to not have fought at all.    <-- someone must have said that.   

More players we have on both sides the better.   :aok
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Offline Zimme83

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Re: Design discussion for Fjord Fury (June 2018 Scenario)
« Reply #182 on: May 04, 2018, 10:35:21 AM »
The LW guys should love it, all their best high alt fighters are in, no more chasing ponys with a G-6. And Lancs are free kills  if found unescorted so the allies will have some work to do to get the bombers in. And there are no 'sneaking' so there will be some good fights. I would say that this is the most even matchup in a long time so i see no reason to not join.
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Offline Devil 505

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Re: Design discussion for Fjord Fury (June 2018 Scenario)
« Reply #183 on: May 04, 2018, 12:29:41 PM »
I would say that this is the most even matchup in a long time

The Allies have Tempests, therefore it is not balanced.
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Offline Brooke

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Re: Design discussion for Fjord Fury (June 2018 Scenario)
« Reply #184 on: May 04, 2018, 01:47:52 PM »
[full post is below]
« Last Edit: May 04, 2018, 02:35:54 PM by Brooke »

Offline Brooke

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Re: Design discussion for Fjord Fury (June 2018 Scenario)
« Reply #185 on: May 04, 2018, 02:32:18 PM »
The Tempest is a very good fighter, but so are 109K's, 190D's, and Ta 152's.  Also, Tempests are not the best above about 20k.

For example:



and



In past scenarios, Tempests are often flown by some very good pilots, not average pilots, so that helps the K:D of Tempests.  Still, there are other groups that do well also.

For example:
-- In The Final Battle, one group of Tempests got an overall K:D of 2.4 and another got 3.8 (which is great).  However, I/JG53 got 1.8 in its 109K's; and Stab/JG301 got 3.7 in its Ta 152's.
-- In Winter Sky, Tempests got a K/D of 1.2.  I/JG27 in its 109K's got 1.5.  I/JG26 in its 190D's got 2.0.  III/JG11 got 2.0 in its 190A-8's.

Tempests are good, but not overpowering in scenarios, especially if the other side has 109K's, 190D's, and Ta 152's.



« Last Edit: May 04, 2018, 02:36:07 PM by Brooke »

Offline Zimme83

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Re: Design discussion for Fjord Fury (June 2018 Scenario)
« Reply #186 on: May 04, 2018, 06:51:00 PM »
In this scenario the Tempest would be the worst allied fighter, most of the fighting would occur above 20k and all axis fighter except the A8 will perform better than the Tempest so no - the tempest will not unbalance anything.
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Offline Bruv119

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Re: Design discussion for Fjord Fury (June 2018 Scenario)
« Reply #187 on: May 05, 2018, 01:06:53 AM »
Just because it has a heavy perk in the MA doesn't mean its un-balancing.

When your all flying 30k it will suffer badly.   Both myself and Thrila (arguably the 2 best scenario fighter pilots in the history of AH in terms of kills scored and all around awesomeness)  in "Hell over the hinterland" learned not to underestimate the Late war Luftwaffe rides.  It took sectors to out run players diving after us, even when the fight got low the seemlessly endless WEP cycles, meant we were getting caught and hard to say it, shot down:eek:.  Most of our kills scored were scraps we were fed by more inexperienced pilots that tried to play into our strengths. 

Because there are no attack aircraft I expect the fight to stay high in this one so Zimme is right the Tempest is the Allies worst fighter in this setup. 
« Last Edit: May 05, 2018, 01:31:15 AM by Bruv119 »
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Offline kilo2

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Re: Design discussion for Fjord Fury (June 2018 Scenario)
« Reply #188 on: May 05, 2018, 02:52:28 AM »
Four frames of 152 action will be fun.
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Offline asterix

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Re: Design discussion for Fjord Fury (June 2018 Scenario)
« Reply #189 on: May 05, 2018, 05:14:55 AM »
What does "Luftwaffe forward fields unrestricted at 12:45 pm Pacific" mean in the writeup? What restrictions are there before this time? Could not find anything myself.
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Offline Brooke

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Re: Design discussion for Fjord Fury (June 2018 Scenario)
« Reply #190 on: May 05, 2018, 12:14:16 PM »
What does "Luftwaffe forward fields unrestricted at 12:45 pm Pacific" mean in the writeup? What restrictions are there before this time? Could not find anything myself.

Apologies -- that is a holdover from Big Week, which isn't relevant in this one.  I removed it.

Offline TWCAxew

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Re: Design discussion for Fjord Fury (June 2018 Scenario)
« Reply #191 on: May 07, 2018, 01:28:52 AM »
Very few K$ pilots registered so far
I have 2 vacations planned in June and I like to do outdoors stuff in the summer. I may can make a frame as a walk-on. Sorry I can't be there to pad your K/D Bruv:(

Same here, cant possibly commit to all 4 frames otherwise i would have taken a whole squad for myself and beat the crap out of all of you  :old:  #misteryroundhitsbruv  :neener:  :cheers:

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Offline Brooke

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Re: Design discussion for Fjord Fury (June 2018 Scenario)
« Reply #192 on: May 07, 2018, 04:34:05 PM »
Couple of changes.

After testing, we (as approved by RAF CO and LW CO) are greatly increasing ship hardness.

There were comments above on how ship hardness was too low.  Now that we have the ships and workings of damage finalized in the terrain build, I tested it, and hardness does need to be a lot higher.  So, above comments saying it was too small were correct, and my previous thought that it was OK was not correct.  Ship hardness is now 256,000 lbs instead of 41,000 lbs.

Also moved down the VP bonuses from 1.0 to 0.5 so that the bonuses are not so overpowering to outcome.