Author Topic: Skin Normal Maps Display in Reverse.  (Read 448 times)

Offline Devil 505

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8993
Skin Normal Maps Display in Reverse.
« on: April 18, 2018, 10:07:14 PM »
This either caused in patch 7 or 8 as I noticed it before installing today's patch - which did not solve the issue.

It looks like bumps become depressions and vice versa.
Kommando Nowotny

FlyKommando.com

Offline Devil 505

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8993
Re: Skin Normal Maps Display in Reverse.
« Reply #1 on: May 01, 2018, 02:16:13 PM »
Has anyone at HTC looked into this yet?

I'm working on a new skin template and I'd really like this fixed so I can properly gauge my normal map.
Kommando Nowotny

FlyKommando.com

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Skin Normal Maps Display in Reverse.
« Reply #2 on: May 02, 2018, 12:11:03 PM »
I'll take a look but I bet it is BiNormal = Normal cross Tangent and should be BiNormal = Tangent cross Normal.

A change made when hands were added that the binormal i now computed in the shader.

HiTech

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Skin Normal Maps Display in Reverse.
« Reply #3 on: May 02, 2018, 12:35:17 PM »
Yep that was it, fixed for the next patch.

Offline Devil 505

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8993
Re: Skin Normal Maps Display in Reverse.
« Reply #4 on: May 02, 2018, 12:52:37 PM »
Glorious.

Thanks Hitech.
Kommando Nowotny

FlyKommando.com