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Skin Normal Maps Display in Reverse.
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Topic: Skin Normal Maps Display in Reverse. (Read 448 times)
Devil 505
Aces High CM Staff
Plutonium Member
Posts: 8993
Skin Normal Maps Display in Reverse.
«
on:
April 18, 2018, 10:07:14 PM »
This either caused in patch 7 or 8 as I noticed it before installing today's patch - which did not solve the issue.
It looks like bumps become depressions and vice versa.
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Kommando Nowotny
FlyKommando.com
Devil 505
Aces High CM Staff
Plutonium Member
Posts: 8993
Re: Skin Normal Maps Display in Reverse.
«
Reply #1 on:
May 01, 2018, 02:16:13 PM »
Has anyone at HTC looked into this yet?
I'm working on a new skin template and I'd really like this fixed so I can properly gauge my normal map.
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Kommando Nowotny
FlyKommando.com
hitech
Administrator
Administrator
Posts: 12398
Re: Skin Normal Maps Display in Reverse.
«
Reply #2 on:
May 02, 2018, 12:11:03 PM »
I'll take a look but I bet it is BiNormal = Normal cross Tangent and should be BiNormal = Tangent cross Normal.
A change made when hands were added that the binormal i now computed in the shader.
HiTech
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hitech
Administrator
Administrator
Posts: 12398
Re: Skin Normal Maps Display in Reverse.
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Reply #3 on:
May 02, 2018, 12:35:17 PM »
Yep that was it, fixed for the next patch.
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Devil 505
Aces High CM Staff
Plutonium Member
Posts: 8993
Re: Skin Normal Maps Display in Reverse.
«
Reply #4 on:
May 02, 2018, 12:52:37 PM »
Glorious.
Thanks Hitech.
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Kommando Nowotny
FlyKommando.com
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Skin Normal Maps Display in Reverse.