Author Topic: Question on Bitmap file compatibility  (Read 1586 times)

Offline Devil 505

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Re: Question on Bitmap file compatibility
« Reply #15 on: May 28, 2018, 01:03:03 PM »
Some of these are Skuzzy, Hitech, Greebo, Devil505, Bustr, etc. questions.   

Let me go see what version of GIMP I am using for starters.  The newer ones don’t work for what I am doing.

This stuff is out of my league. I just draw the pretty pictures.  :devil
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Offline 8thJinx

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Re: Question on Bitmap file compatibility
« Reply #16 on: May 28, 2018, 01:04:42 PM »
This is what I am trying to skin.




Join Date: Nov 2012

B-24H Liberator SN 294837-T, "The Jinx", 848th BS, 490th BG, 8th AF, RAF Station Eye, delivered 1943.  Piloted by Lt. Thomas Keyes, named by by his crew, and adorned with bad luck symbols, the aircraft survived the entire war.

Offline 8thJinx

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Re: Question on Bitmap file compatibility
« Reply #17 on: May 28, 2018, 01:13:44 PM »
I can skin that perfectly fine using the export BMPs from the game.  No problem whatsoever.  And it's probably what I'm going to end up having to do, and it's not that big of a deal.  I just wish it worked my way.

If you guys can skin an airplane with new BMP skin textures, I should be able to do the same with a building.  The only thing that's different between what I do and you do, is that there's a the AC3D texturing step I have to go through.  I think HTC actually applies the textures for your skins, using whatever software they use.

Unless anyone knows where I should be looking, I'm going to just move on and texture with the available building skins. 

At this point, I can make and texture buildings, berms, and square land tiles, and I can make terrains.  I need to set the idea of custom textures down and just move on and make something for cripes sake.
Join Date: Nov 2012

B-24H Liberator SN 294837-T, "The Jinx", 848th BS, 490th BG, 8th AF, RAF Station Eye, delivered 1943.  Piloted by Lt. Thomas Keyes, named by by his crew, and adorned with bad luck symbols, the aircraft survived the entire war.

Offline Vraciu

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Re: Question on Bitmap file compatibility
« Reply #18 on: May 28, 2018, 01:20:58 PM »
I can skin that perfectly fine using the export BMPs from the game.  No problem whatsoever.  And it's probably what I'm going to end up having to do, and it's not that big of a deal.  I just wish it worked my way.

If you guys can skin an airplane with new BMP skin textures, I should be able to do the same with a building.  The only thing that's different between what I do and you do, is that there's a the AC3D texturing step I have to go through.  I think HTC actually applies the textures for your skins, using whatever software they use.

Unless anyone knows where I should be looking, I'm going to just move on and texture with the available building skins. 

At this point, I can make and texture buildings, berms, and square land tiles, and I can make terrains.  I need to set the idea of custom textures down and just move on and make something for cripes sake.

Query Hitech and Skuzzy directly and point them here.  They are quite helpful with this stuff.   Take a crack at Waffle as well.
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Offline 8thJinx

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Re: Question on Bitmap file compatibility
« Reply #19 on: May 28, 2018, 03:02:50 PM »
I'm ok for the time being.  Making progress.

Join Date: Nov 2012

B-24H Liberator SN 294837-T, "The Jinx", 848th BS, 490th BG, 8th AF, RAF Station Eye, delivered 1943.  Piloted by Lt. Thomas Keyes, named by by his crew, and adorned with bad luck symbols, the aircraft survived the entire war.

Offline Vraciu

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Re: Question on Bitmap file compatibility
« Reply #20 on: May 28, 2018, 03:06:40 PM »
Nice stuff.
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Offline Devil 505

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Re: Question on Bitmap file compatibility
« Reply #21 on: May 28, 2018, 03:21:20 PM »
That looks great.
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Offline 8thJinx

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Re: Question on Bitmap file compatibility
« Reply #22 on: May 28, 2018, 03:29:10 PM »
It has fewer verts and polys than a typical town building.

I should have this finished today.  The berms hopefully done this week.  And hopefully have them all in an AVA terrain in time for next week's Tank Night.

Put a few in a valley spawn area, along with some berms, and you have a decent fight.
Join Date: Nov 2012

B-24H Liberator SN 294837-T, "The Jinx", 848th BS, 490th BG, 8th AF, RAF Station Eye, delivered 1943.  Piloted by Lt. Thomas Keyes, named by by his crew, and adorned with bad luck symbols, the aircraft survived the entire war.

Offline 8thJinx

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Re: Question on Bitmap file compatibility
« Reply #23 on: May 28, 2018, 04:43:30 PM »
Just a heads up, I played around and found out how to get it to work.  I can do it all right from Photoshop.  GIMP is not needed.

1. Open PS.
2. Open an existing, loadable diffuse BMP (any one of the files that gets produced from the 'Export to AC3D' function in the Object Editor).
3. Make any change, add any layer you want.
4. Save the file with a different name.  Do no change any options.
5. Merge the visible layers.  Save the file with a different name.
6. Add the blank layer.  Save the file with a different name.
7. Save the file as BMP.  Do not change any options.  You should automatically get the 32 bit A8 R8 G8 B8 option selected.

This works like a charm, and loads cleanly into AC3D.
Join Date: Nov 2012

B-24H Liberator SN 294837-T, "The Jinx", 848th BS, 490th BG, 8th AF, RAF Station Eye, delivered 1943.  Piloted by Lt. Thomas Keyes, named by by his crew, and adorned with bad luck symbols, the aircraft survived the entire war.

Offline Vraciu

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Re: Question on Bitmap file compatibility
« Reply #24 on: May 28, 2018, 05:44:37 PM »
Very nice.  I have to use GIMP because I am in PaintShopPro 5.   :rofl
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Offline hitech

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Re: Question on Bitmap file compatibility
« Reply #25 on: May 29, 2018, 10:50:14 AM »
Also the past few weeks I have been working on being able to import fbx files instead of just ac3d.

HiTech

Offline 8thJinx

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Re: Question on Bitmap file compatibility
« Reply #26 on: May 29, 2018, 08:12:30 PM »
Also the past few weeks I have been working on being able to import fbx files instead of just ac3d.

HiTech

That would awesome, because AC3D's support isn't all that great.
Join Date: Nov 2012

B-24H Liberator SN 294837-T, "The Jinx", 848th BS, 490th BG, 8th AF, RAF Station Eye, delivered 1943.  Piloted by Lt. Thomas Keyes, named by by his crew, and adorned with bad luck symbols, the aircraft survived the entire war.

Offline Easyscor

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Re: Question on Bitmap file compatibility
« Reply #27 on: May 30, 2018, 02:53:52 PM »
Some of these are Skuzzy, Hitech, Greebo, Devil505, Bustr, etc. questions.   

Let me go see what version of GIMP I am using for starters.  The newer ones don’t work for what I am doing.

In GIMP, if you export as 32 bit RGB, A8 R8 G8 B8, you can then open it in MS Paint and save. This will convert it into an acceptable format for the OE's convert ac3d, so probably works for the skinviewer as well.
64 bit GIMP 2.8.16 and Win7
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Offline 8thJinx

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Re: Question on Bitmap file compatibility
« Reply #28 on: May 30, 2018, 04:24:26 PM »
In GIMP, if you export as 32 bit RGB, A8 R8 G8 B8, you can then open it in MS Paint and save. This will convert it into an acceptable format for the OE's convert ac3d, so probably works for the skinviewer as well.
64 bit GIMP 2.8.16 and Win7

I will have to try that, thanks Easyscor.
Join Date: Nov 2012

B-24H Liberator SN 294837-T, "The Jinx", 848th BS, 490th BG, 8th AF, RAF Station Eye, delivered 1943.  Piloted by Lt. Thomas Keyes, named by by his crew, and adorned with bad luck symbols, the aircraft survived the entire war.