Ok Wiley and Ramesis. How do we improve the game?
I put up a couple? What are yours? (Seriously)
I've posted my ideas several times. I just don't feel the need to hit the wishlist with them on a bi-weekly or monthly basis like some do (not you).
The short version, more detailed damage model. A part shouldn't function factory fresh after 99 bullets, then fail completely when the 100th hits. I'd like to see more details to the damage zones on the plane. More smaller areas to take damage, the ability for flaps to be shot off if they're in any position other than "up" instead of always getting stuck. Ability to detonate the ammo boxes in wings if you hit them right, control cables able to be damaged/stuck. Things like that.
With tanks, it seems a bit odd that you can stack 100 rounds on the same location and if the angle is not a penetration angle, it will never, ever penetrate. IMO successive impacts in an area should weaken the armor based on how close to penetration angle they're at. Sure, if it hits at near parallel angle, it can do that all day, but if it hits at 87 degrees and the penetration angle is 90, it seems to me a few of those in the same location with a substantially damaging round would compromise that area somewhat over time.
More planes. The scenarios/FSO have some glaring gaps that should be filled. There are also a few worthy additions to the MA like the G.55 among others.
But all of those things have been asked for, I know HT disagrees with me at least with the aircraft DM wish above, so I haven't bothered harping on it. With the addition of new vehicles, I think he's making the right move upgrading the old models rather than adding new ones. Once the old ones are done, I'm hopeful for some new vehicles.
As far as the MA core gameplay, it is what it is. Adding FPS gameplay or cloning Silent Hunter is a massive undertaking for highly questionable benefit.
Wiley.