You have to win the battles to win a war, right?
If Vietnam taught me anything, it taught me that that statement isn’t true.
If the bunker is a doorway to the military equivalent of Marry Poppins purse, what explosives are in the bunker that would cause damage to a strafer?
What I’m suggesting is that what appears on the surface as a Ammo Bunker is only the entrance way to a large underground ammo dump, there are no explosives behind or inside of the entrance way, what does lie behind the entrance door is a long passage way with several blast doors between the surface and underground storage of all the explosives. When we destroy the Ammo Bunker on the surface, we only destroy the doorway. Hence, no secondary explosions.
I do agree with you that it would be very cool if when bombing the ammo bunker there were secondary explosions that could cause damage to anything within its blast radius, including the guy dropping the bomb.
I just don’t see HTC making that kind of investment, time and money, into the necessary programming to accomplish it . But yes, secondary explosions and the damage associated with it would be nice.