Mano, we do this on a regular basis in the AVA. swing on on a Thursday night tank fight and you'll get to see it. most of the time, the bridge doesn't get killed but everyone else does!! LOL our bridges have rounded ends so you don't have to span them so far. also I think we found a way to fix that invisibility problem. we'll know soon. ive added pt boat spawn in one of my terrains so you can do exactly that! unfortunately against a tank, the PT boats die miserably!! LOL
Boy was I slow on the uptake. You would think after all the bridges and roads Ive put into my terrains this would have been obvious from the start. You can gang as many bridge segments as you want and then run a road or rail road track across the top to support convoys, trains and your tank. You need to determine what the road bed elevation is for the type of bridge you are using. Because you will have to adjust the road or track to that elevation relative to the bridge object.This is great for the AI convoys and trains. As a practical bridge, at every bridge segment meeting, from your tank you will see into the body of the next bridge for a few moments. But, you can drive across it.Here is what I cobbled together today to test it. For long bridges it's a good idea to make a bridge group of 2-6 segments to then keep laying down to speed up production time.(Image removed from quote.)(Image removed from quote.)(Image removed from quote.)(Image removed from quote.)
I like flying under the bridges on Oceania. Can Wirblewinds depress their guns below horizontal?