Author Topic: Radar tests - the ultimate suggestion  (Read 1737 times)

Offline Vraciu

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Re: Radar tests - the ultimate suggestion
« Reply #15 on: August 23, 2018, 10:26:04 AM »
Yes, that is the essence of my suggestion. By requiring the player to "tag" each con, you insure that he/she has in fact seen each icon. It also retains some of the fog-of-war that I believe is essential to a game like Aces High. No god-like omniscience, courtesy of Mr AI. Plus it still allows for someone to sneak around an engagement, if the engaged protagonists' SA is being taxed by virtue of being in a furball.

-1


I like that idea, it would be ideal if you could simply lock on from your head position view, without an additional keystroke.

Once it is seen it is seen would be the ideal method.  I don’t see how this would get coded though.  I imagine a latency/bandwidth nightmare in my mind.
« Last Edit: August 23, 2018, 10:27:41 AM by Vraciu »
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