The OP is requesting it due to prime time the arena is setup to be dominated by fighters and initiatives fail by feeding themselves to the sharks. During peak time with very small numbers, three guys is a base taking hoard and pretty easy to locate. Getting them to mano E mano in a fighter, that is not what they are paying their subscription to do in the MA.
Everyone complaining about the lack of fighter fights seems to not understand those customers are making a choice for their $14.95 to "capture flags". If Hitech changes the game functionality and they can only play by upping a fighter to make the fighter players happy, they will quit and leave you alone in the MA. Another thing most don't factor is out of every group, only a subset are interested in the kinds of risk taking activity we call fighter combat. The majority are average and want to do less risky things as a group activity. Obviously Hitech understands that or he would not have evolved the MA as a capture the flag environment.
Years ago when we had hundreds in the MA, there was an illusion the game was full of high risk types at all hours. With 400 players and the average for high risk being about 20%, it was easy to run into those 80 individuals as they were also looking for you. Today with 120 being a good prime time, that's about 20 hardcore players across three countries. And even our average vets are terrifying to newbies along with not being instant kills for our sharks.
Think about how that works out with under 20 players late night.
Ask yourself, is it a better progression to attract numbers of average people to the game or hope for the miracle of the same numbers of high risk individuals being attracted instead. Right now the game favors the high risk and we don't seem to be getting a surge of Von Richthofen's, Günther Rall's or Richard Bong's. Capture the flag is the meat and potato's of the MA for the average and risk adverse.