Brooke, Arlo, thanks for replies.
You are very welcome.
I would postulate to you, that if you were to remove icon range
Whether icon range is default range or zero makes no difference to seeing formations of bombers at a large distance. We always spot bombers long before icons show up.
Nevertheless, various events have experimented with various icon ranges from no icons at all, to reduced range, to default. Default icon range is significantly more popular.
Buff alt limits are always honor based - and best i can tell they always work.
Yes. That is because bombers don't do air-combat maneuvers, and bomber pilots tend to follow rules more strictly.
We have tried various ways of doing alt limits for fighters, in numerous scenarios since 2004.
-- Honor-based alt limits don't work well. They lead to accusations of cheating, acrimony, calls for penalties, and undesirable workload for CM's. We don't do it that way anymore.
-- Radar-based alt limits work OK, but are quite artificial feeling. We use them in events where the alt limit is over 30k (and can't use downwind as a result), such as in Bigweek.
-- Wind-based alt limits are the most natural, easiest to implement, and easiest on players.
If i have a speed on the bogey, pull into vertical and he crawls up my bellybutton because i passed 24k magic marker while climbing and therefore just for additional speed break, then sorry.
I think you have a wrong feeling on how it works out in practice. It's not a 400 mph downwind. It is a 4000 fpm downwind, which is mild enough that you don't even notice when you pull into in on a vertical move.
Also, when the enemy pulls up to follow you into that vertical move, he experiences the same downdraft you do and isn't going to gain any advantage over you.
For example, I did a test with a P-38G going 295 mph true at 23.7k. I pulled up into a vertical and noticed when I topped out. With no downwind, I get to 29k. With the 45 mph downdraft at 24k, I get to 28k. That is not a great difference.
You can check it out yourself offline to see all of this -- to see how it feels when you pull up into it to do a loop or high yo yo.
Give it a try and see what it's really like.
Flying at high alt has its own rules, it is hard to master and takes disciplined squadron to do right. Forcing everyone down lower takes it all away.
The main point of scenarios isn't 40k flying, though. Some scenarios have 35k flying -- so you get high-alt exposure there. Some scenario have 25k flying -- just like some scenarios have strategic bombing and some don't. But no scenario and no historical WWII combat is about flying around at 40k, which is what we get without alt caps. Heck, in Fire Over Malta (which is 1942) we even had Hurricanes and 109F's flying around at 35k+.
This particular scenario has a ton of fun options to play for the CO, low level strikes, large airspace. High alt sweep/faints - designed to draw enemy cover into away sectors and not engaging - can be a good element of such strategy.
Instead i feel we got 3x "brawl at 24k over the island" on saturday. There was no finesse to it at all.
Everything you just said would be the same without alt caps, except you would replace the word "24k" with "35k".
If you say people prefer it that way. Fine. I accept. Maybe i'm just too old school.
On average, people do prefer alt caps to avoid what they consider to be absurdly high alts. That doesn't mean it's your favorite, though. Just like how some people like strategic-bombing scenarios, some don't, some like antishipping, some don't, some like Eastern Front-style fights, some don't, etc.
Our highest-alt scenarios are typically 8th AF strategic bombing or late-war what ifs, with fighters going up to 34-36k. That's pretty high -- I'm not sure they would go much higher even with no limit, as it is a struggle up there.
Keep an eye out for 8th AF or late-war ETO. Those might be more to your liking in altitude.
<S>, and thanks for flying in this one even though it isn't your favorite.