Author Topic: Interactive ATC, 8.8's and general AAA  (Read 1536 times)

Offline Ciaphas

  • Silver Member
  • ****
  • Posts: 1955
      • DethKlokDave
Interactive ATC, 8.8's and general AAA
« on: November 30, 2018, 09:09:09 AM »
I am going to catch a lot of flak for this but I would like to have an interactive ATC at friendly bases. Don't throw your coffee mug at the screen, keep reading, it will all make sense in the end and quite possibly solve a couple of issues as well.

When approaching an allied field it would be nice to have to communicate to the tower for landing clearance prior to actually landing. I know I know, why? For starters it will help reduce the number of AAA hugging monkeys that people constantly complain about as it will provide a way for 8.8's to be a bit more useful at range in a more realistic manner by requiring the sign, counter-sign to be initiated starting at the 8.8 max range. The pilot would have, let's say 10 seconds to declare who he is before the 8.8's open fire. If the 8.8's are down, then the sign, counter-sign would be initiated when target is in visual range of any allied field. If the pilot fails to declare himself to be friendly, the AAA will open fire at max range.

A feature could also be added that would allow a very small chance that an enemy would be able to trick ATC in to thinking that they are friendly and allow them to hit the field without being fired on by auto AAA. I do mean a very very small chance, something like 1 in a 1000 chance.

There would be a catch to allied pilots as well, if the allied cat doesn't identify himself, the AAA and 8.8 treat him as if he were a foe and opens fire.



10.(Jabo)/JG 26 Nuisance Raids Scenario


Offline Puma44

  • Platinum Member
  • ******
  • Posts: 6757
Re: Interactive ATC, 8.8's and general AAA
« Reply #1 on: November 30, 2018, 09:32:39 AM »
“Negative Ghostrider.  The pattern is full.”   :rofl



All gave some, Some gave all

Offline Ciaphas

  • Silver Member
  • ****
  • Posts: 1955
      • DethKlokDave
Re: Interactive ATC, 8.8's and general AAA
« Reply #2 on: November 30, 2018, 09:55:29 AM »
“Negative Ghostrider.  The pattern is full.”   :rofl

haha, I figured that would be the response.


Sent from my iPhone using Tapatalk
10.(Jabo)/JG 26 Nuisance Raids Scenario


Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17360
Re: Interactive ATC, 8.8's and general AAA
« Reply #3 on: November 30, 2018, 10:16:51 AM »
what if I'm not landing at that field but just provide air cover.  what if I took off from that field changed mind and come back to land will the 88s open up in me. what if I fly at 5k over 3 friendly field to get to Target.

semp
you dont want me to ho, dont point your plane at me.

Offline Puma44

  • Platinum Member
  • ******
  • Posts: 6757
Re: Interactive ATC, 8.8's and general AAA
« Reply #4 on: November 30, 2018, 11:46:04 AM »
what if I'm not landing at that field but just provide air cover.  what if I took off from that field changed mind and come back to land will the 88s open up in me. what if I fly at 5k over 3 friendly field to get to Target.

semp

That could turn out to be realistic. 



All gave some, Some gave all

Offline Ciaphas

  • Silver Member
  • ****
  • Posts: 1955
      • DethKlokDave
Re: Interactive ATC, 8.8's and general AAA
« Reply #5 on: November 30, 2018, 12:02:03 PM »
what if I'm not landing at that field but just provide air cover.  what if I took off from that field changed mind and come back to land will the 88s open up in me. what if I fly at 5k over 3 friendly field to get to Target.

semp

If you take off but do not leave the immediate airspace (radar ring) of the same base, the tower will not ask friend or foe ident and AAA will not fire.

If you take off from an airfield and travel within the ring of another field, ATC will ask for the friend or foe handshake.


Sent from my iPhone using Tapatalk
10.(Jabo)/JG 26 Nuisance Raids Scenario


Offline Ciaphas

  • Silver Member
  • ****
  • Posts: 1955
      • DethKlokDave
Re: Interactive ATC, 8.8's and general AAA
« Reply #6 on: November 30, 2018, 12:05:08 PM »
To handle "scheduled" missions, waypoints would automatically generate the friend/foe handshake for bases  along the planned route, making waypoints critical to mission planning.


Sent from my iPhone using Tapatalk
10.(Jabo)/JG 26 Nuisance Raids Scenario


Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: Interactive ATC, 8.8's and general AAA
« Reply #7 on: November 30, 2018, 12:08:09 PM »
I am going to catch a lot of flak for this but I would like to have an interactive ATC at friendly bases. Don't throw your coffee mug at the screen, keep reading, it will all make sense in the end and quite possibly solve a couple of issues as well.

When approaching an allied field it would be nice to have to communicate to the tower for landing clearance prior to actually landing. I know I know, why? For starters it will help reduce the number of AAA hugging monkeys that people constantly complain about as it will provide a way for 8.8's to be a bit more useful at range in a more realistic manner by requiring the sign, counter-sign to be initiated starting at the 8.8 max range. The pilot would have, let's say 10 seconds to declare who he is before the 8.8's open fire. If the 8.8's are down, then the sign, counter-sign would be initiated when target is in visual range of any allied field. If the pilot fails to declare himself to be friendly, the AAA will open fire at max range.

A feature could also be added that would allow a very small chance that an enemy would be able to trick ATC in to thinking that they are friendly and allow them to hit the field without being fired on by auto AAA. I do mean a very very small chance, something like 1 in a 1000 chance.

There would be a catch to allied pilots as well, if the allied cat doesn't identify himself, the AAA and 8.8 treat him as if he were a foe and opens fire.

The 88s going to open up on who ever is following the ack runner. Why bother with another "push of the button" for an effect we pretty much have already?

As we are playing a game why bother trying for anything "realistic"? Might as well add engine management and make everyone taxi to the runway for take off.

The 88s and ack can already hit friendlies, their aim just sucks worst than mine.

Offline Ciaphas

  • Silver Member
  • ****
  • Posts: 1955
      • DethKlokDave
Re: Interactive ATC, 8.8's and general AAA
« Reply #8 on: November 30, 2018, 12:21:34 PM »
The 88s going to open up on who ever is following the ack runner. Why bother with another "push of the button" for an effect we pretty much have already?

what are you talking about?

Quote
As we are playing a game why bother trying for anything "realistic"? Might as well add engine management and make everyone taxi to the runway for take off.

I would be ok with having to taxi but that means airfields would have to be reworked.

Quote
The 88s and ack can already hit friendlies, their aim just sucks worst than mine.


still have yet to be hit by friendly AAA
 


Sent from my iPhone using Tapatalk
10.(Jabo)/JG 26 Nuisance Raids Scenario


Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: Interactive ATC, 8.8's and general AAA
« Reply #9 on: November 30, 2018, 12:43:38 PM »
what are you talking about?

You said "For starters it will help reduce the number of AAA hugging monkeys that people constantly complain about" I said ack and 88s open up as soon as the enemy following the ack running is in range. Having the friendly calling out isnt going to reduce the number of ack huggers as the ack really doesnt bother then any way. So having the friendly"push another button" to call the tower with an ID isnt going to do anything.

Quote
I would be ok with having to taxi but that means airfields would have to be reworked.

only you and about 12 other guys would like it. Players cant be bothered with lowering their gear to land and your going to make them taxi?


Quote
still have yet to be hit by friendly AAA
 


Sent from my iPhone using Tapatalk

I think I have but it was a long time ago. Hitech says thats how it worked. It may have changed coming into AH3, but I think ack is messed up anyway.

Offline atlau

  • Silver Member
  • ****
  • Posts: 1221
Re: Interactive ATC, 8.8's and general AAA
« Reply #10 on: November 30, 2018, 12:50:49 PM »
what happens if someone strafes the control tower. Nobody gets to takeoff or land? :)

Offline Ciaphas

  • Silver Member
  • ****
  • Posts: 1955
      • DethKlokDave
Re: Interactive ATC, 8.8's and general AAA
« Reply #11 on: November 30, 2018, 12:50:53 PM »
Sure it will, if the dude flying to hide in his own AAA fails to ident, he the becomes the target.

The reason why this would be plausible is the fact that all airframes can be flown by all three sides and there are no bish, rook or knight specific aircraft for visual ident.






Sent from my iPhone using Tapatalk
10.(Jabo)/JG 26 Nuisance Raids Scenario


Offline Ciaphas

  • Silver Member
  • ****
  • Posts: 1955
      • DethKlokDave
Re: Interactive ATC, 8.8's and general AAA
« Reply #12 on: November 30, 2018, 12:51:51 PM »
what happens if someone strafes the control tower. Nobody gets to takeoff or land? :)

it would remain a persistent until WF and/or capture.


Sent from my iPhone using Tapatalk
10.(Jabo)/JG 26 Nuisance Raids Scenario


Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Interactive ATC, 8.8's and general AAA
« Reply #13 on: December 02, 2018, 04:26:21 PM »
In WW2 ack killed both friend and foe so your guys stayed out of your ack placement firing paths for their own safety. You are asking for a variation on the old wish to just make ack blind and kill everyone to force them out of hiding in the ack. Almost 20 years of seeing variations on this wish and Hitech has never been inclined to it. I've watched way too many players in the last few years fly through ack and appear to be invisible to the AI while slaughtering everyone on the field. They even fly through manned wirble fire with me being one and not a scratch. Just ask them what cologne they splash on before firing up AH and pass that around. I would like some myself.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.