Author Topic: Bounties  (Read 934 times)

Offline AAIK

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Bounties
« on: January 30, 2019, 07:02:41 PM »
Was just thinking about UO (Ultima Online) and realized they have a mechanic that would work here: Bounties.

The more of a streak/accomplishments you get the higher your bounty (a minimum threshold would have to exist) and whomever shoots you down gets that bounty (in perks).

I suppose the system could either be automatic or manual. The idea is just a beginning, you can jazz it up anyway you like.
« Last Edit: January 30, 2019, 07:04:55 PM by AAIK »

Offline caldera

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Re: Bounties
« Reply #1 on: January 30, 2019, 07:41:01 PM »
It would take less than one day for this scenario to happen:

Leet guy flys around in uber plane, picking and running. 
One of Leet guy's squaddies just so happens to switch sides and kill him with ease. 
Leet guy's lackey gets boatload of perks. 
Leet guy's whole squad take turns racking up their perk coffers. 
Leet guy's squad uses ill-gotten gains to fly perk planes even more than usual.
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Offline Shuffler

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Re: Bounties
« Reply #2 on: January 30, 2019, 08:28:38 PM »
I'll add to my 60k perks.  :aok
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Offline DubiousKB

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Re: Bounties
« Reply #3 on: January 31, 2019, 09:52:58 AM »
It would take less than one day for this scenario to happen:

Leet guy flys around in uber plane, picking and running. 
One of Leet guy's squaddies just so happens to switch sides and kill him with ease. 
Leet guy's lackey gets boatload of perks. 
Leet guy's whole squad take turns racking up their perk coffers. 
Leet guy's squad uses ill-gotten gains to fly perk planes even more than usual.

If some government bureaucrat wouldn't chime in to say it's gambling, I'd say you should be able to "put up" perk points as a multiplier. Put up 100 perk points, this sortie has a multiplier of 2 (or whatever), another guy killz you in that sortie, they get your perk points and you lose the multiplier.  :devil

It would be tough to police, but make it so that the pilot that puts up the perk points is at risk so the side switching to get the kill isn't a default option.

Interesting thought, not sure how to implement without the classic "How can I game the game view".  :salute
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