I'll keep working on it.
I was just offline doing some gunnery training with the P38 and realized why I never used the WW1 tileset for the MA. In the hanger the object groups are not in place for the MA feilds I'm using offline. You don't see fuel selection objects, just a miniature house you move through the selection squares. The ammo boxes are from the WW1 hanger. Wonder if that is doing something to this. I wanted the 1016 cliff.bmp and mountain.bmp available so I could get away from using that 508 rock.bmp which is dolomite with pines on it.
ffffRaaappppsweeee, stinkypooohs.....I'll shift to the EUsummer terrain set 00 and do the 1016 tile replacement inside of that. Maybe it's the object sets. I started out with the WW1 set becasue it had almost all of the Eu terrset00 tiles with craters and cliff 1016 which made great mountain painting selections.
And yes exactly what I'm trying to do in your screen captures. That removes the crater circles at the merge boarder for the 1016 cliff tile and makes a clean transition. Take a look at BowlMA offline and look at how bad the transition is around the white textured rock.bmp 508 tile I used for mountains. The 1016 mountain.bmp by itself would have made a great transition tile. Or even the cliff.bmp 1016 and only give up one 1016 farmland tile. Considering how little of at least 2 grass\tree 508 tiles I used, I'm wondering if I can clip off a 1x1 quad corner from one of the 1016 farmland tiles and use that sparingly for farm settings as a 508.
I repainted the center tank combat crater on an old test copy of BowlMA with the WW1 tileset to get at the 1016 cliff.bmp, it looks a lot better.
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Just downloaded and will get back to you, hope this works, thank you.