Howdy Voss

.. =Bear= from WB AW 1.18. Your the Voss who used to run the mini scenarios at the ck V91 beta.. those were great fun!
Got a question for ya. Are you into making real world 1:1 scale maps or the kind of no real place in particular we see in the AW/WB/AH arenas?
If your into real world, Orge's Mapmaker program is a must have.. however, wabbits' bit2map program using a good grayscale relief map is "more fun" (least for the Russia map)
Now, we've been altering heheh completely changing all sorts of tiles.. We've taken snow and made it city.. For Luzon, (northern Philippine island) I used grassy rock for coastline.. my pal Nuttz over here uses grass... For sand.
Here's a guy from AW who is very knowledgeable, Keith Dobson aka Sqrl at p38@mindspring.com he has a web page with lots of texture sample.. he even has sample for the moon! Ah gees can't find URL..(new machine) He says we can use any of his stuff but I like to just get ideas from him how to merge tiles not use someone else's art.
I found MSN Search a very good search engine for aerial photography. At MSN search click on more, then click on find a picture then type aerial photography ... holy moly! thousands of photos! I found exactly what I was looking for for Stalingrad. Farmland in winter pine forest covered in snow, real Russian cities from above etc.
There might be a possibility we are getting more base tiles.. (elements) EAW can handle up to 64 base tiles. Our graphics engine is similar and Dale didn't say he wouldn't do it He didn't say no.. That means we go nuttz making roads, railroads highways rivers small towns bigger towns different kinds of farmland, different kinds of forest, telephone poles.
One word of advice: Only work on your maps late at night after the phone stops ringing and if you think this will take oh 5 hours or so..hehe add a zero or two to the end of that

10Bears