Author Topic: Newest editor is..well..not good  (Read 1033 times)

TheWobble

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Newest editor is..well..not good
« on: January 26, 2001, 04:38:00 PM »
It crashes MORE than the older one, its hard to delete anything without being sent to desktop, the tiles studder and flicker and change shape as you move around, I havent been able to work for more than 10 min without it crashing

Offline NUTTZ

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Newest editor is..well..not good
« Reply #1 on: January 26, 2001, 04:55:00 PM »
Wobble, i'm sending you a pack of crayons ( not the little pack, the big 64 color set)  

draw some squares, color them in, maybe i'll have to do this also ( i haven't DL'ed it yet)

NUTTZ  "Have crayons, will Travel"

Offline Ozark

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Newest editor is..well..not good
« Reply #2 on: January 26, 2001, 05:19:00 PM »
Hey NUTTZ,

Will you send me some crayons too? I really suck at using the Terrain Editor.  

Ozark

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332nd Flying Mongrels

"I'd like to die peacefully in my sleep, like my grandfather. Not yelling and screaming like his passengers."

TheWobble

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Newest editor is..well..not good
« Reply #3 on: January 26, 2001, 05:20:00 PM »
I dont know if we suck at using the terrain editor or if the terrain editor sucks at being used..maby we just have to get used to it.

Offline Ghosth

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Newest editor is..well..not good
« Reply #4 on: January 27, 2001, 08:14:00 AM »
Think of it as a tool, one that slips off the nut & skin's your knuckles perhaps, but still the only one in the shop that will get the job done.

Could they build a better tool? Perhaps, but since this one works why spend the time?


TheWobble

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Newest editor is..well..not good
« Reply #5 on: January 27, 2001, 04:44:00 PM »
I think of it as a tool, with this tool you get about 1/4 into a job and the tool messes up and you have to start the job all over again.

"Could they build a better tool? Perhaps, but since this one works why spend the time?"

yea good point, why make a parachute that opens all the time when we aready have one that opens at least half the time.

[This message has been edited by TheWobble (edited 01-27-2001).]

Offline hitech

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Newest editor is..well..not good
« Reply #6 on: January 27, 2001, 05:10:00 PM »
TheWobble Maby you could be specific as to the conditions that crashing it?

Btw what do you think we use to build terrains?

HiTech

Offline NUTTZ

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« Reply #7 on: January 27, 2001, 05:33:00 PM »
Wobble, you know , I am having the same problem with the tiles changing at really close , when zoomed into looking at about 9 tiles total the outside tiles keep switching from water to grassy rock and keep switching as i use rudder to swing around, really weird,,, it's like when you put a feild at uneven levels, half of it disappears, my tiles are doing this also. Another thing that button to move now , SURE IS ANNOYING, now i need good ACM just to move around.

I still haven't got the feilds to work right in my system placing feilds 90% of the time leads to a crash.

 Wobble some crashes i get are because the lettering you can grab and move, half the time i'm moving the screentext (text buffer) around the map INSTEAD of dragging and dropping tiles. This maybe a problem and causes me lockups also.

You cannot do anywork to the map if the text buffer is on the same plain!!!!!!!

NUTTZ

 
Quote
Originally posted by TheWobble:
It crashes MORE than the older one, its hard to delete anything without being sent to desktop, the tiles studder and flicker and change shape as you move around, I havent been able to work for more than 10 min without it crashing


TheWobble

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Newest editor is..well..not good
« Reply #8 on: January 27, 2001, 06:13:00 PM »
HiTech

Nuttz beat me to it.

"Wobble, you know , I am having the same problem with the tiles changing at really close , when zoomed into looking at about 9 tiles total the outside tiles keep switching from water to grassy rock and keep switching as i use rudder to swing around, really weird,,, it's like when you put a feild at uneven levels, half of it disappears, my tiles are doing this also. Another thing that button to move now , SURE IS ANNOYING, now i need good ACM just to move around.
I still haven't got the feilds to work right in my system placing feilds 90% of the time leads to a crash.

Wobble some crashes i get are because the lettering you can grab and move, half the time i'm moving the screentext (text buffer) around the map INSTEAD of dragging and dropping tiles. This maybe a problem and causes me lockups also.

You cannot do anywork to the map if the text buffer is on the same plain!!!!!!!

NUTTZ"

he beat me to it, the tiles switching from water to grass and back and flickering is the biggest prob, it doesent cause crashes but it is REALLY hard to place things becaue of it.

Offline flakbait

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Newest editor is..well..not good
« Reply #9 on: January 27, 2001, 09:58:00 PM »
I've had this new TE kill my race course map three times so far. I stuck the first field in, removed the original tower, and it crashed. Tried again, this time removing the starting tower, it crashed again. Finally I got it to accept the tower, got the field working perfectly, and started building the race course. I tried turning on auto-save and it crashed. It also failed to save the terrain that I'd been working on for the past hour. I lost all my changes and had to effectively start over. All this crashing is annoying.

Home made rearm pads don't work at all either.

Until this thing gets fixed I'm leaving the terrain editing to the lunatics.


-----------------------
Flakbait [Delta6]
Delta 6's Flight School
Put the P-61B in Aces High
"For yay did the sky darken, and split open and spew forth fire, and
through the smoke rode the Four Wurgers of the Apocalypse.
And on their canopies was tattooed the number of the Beast, and the
number was 190." Jedi, Verse Five, Capter Two, The Book of Dweeb

     

[This message has been edited by flakbait (edited 01-28-2001).]

Offline NUTTZ

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« Reply #10 on: January 29, 2001, 04:14:00 PM »
One thing I do is, NEVER EVER use the autosave. After you make changes to must hit "Build Terrain" and then close out. I do this every 20 minutes or so, So IF I crash ( which is a given) I don't lose to much info. As far as placing feilds, This STILL has me baffled, THIS is the main reason my maps never get to a completed stage. The best way I have found to do this is,,,Build the map close enough to finish, and then add feild LAST and all at the same time, not as you "go along" They MUST be put in the correct order, I,E, feild 1,new2,new3,new4,,, and DON'T make any mistakes!@!! this will cause a crash and/or removing will DEFINATELY cause a crash.

I have also found a way to make tiles clean crisp and hi-res ( JIHAD, no offence but there is a major flaw with your way of making tiles, 512x512 pixels THEN reducing the size) I can elaborate with this further if you want explaination. My first map of PAC was nice, as i was doing tiles using your way. My second try at PAC tiles and winter PAC look much cleaner and crisper doing tiles a different way, let me explain.

I do my tiles in Corelpaint

I open a new file, set to NO background ( transparent) 256x256 pixels at 24bit 96 dpi. I create my tile, once happy ( which i never am) with the tile I save it ( same size) but switch mode to 8 bit (256 color) no compression, and no smoothing, there is NO NOTICABLE difference in the tile once converted.

IF i make a tile 512x 512 and once done, skrink (resample)to 256x256 ( size reduction is the oldest Artist trick to  clean artwork)
You loose half the clarity because you are loosing HALF the pixels or information.

Try a few of your tiles my way and you'll notice a huge difference in the crispness ( you can soften or smooth to remove the "shimmer" or your grayscale technic.

Also i have been experimenting with the Shadowing effect and layering, and it has put some more depth into the tiles.

NUTTZ


NUTTZ


 
Quote
Originally posted by flakbait:
I've had this new TE kill my race course map three times so far. I stuck the first field in, removed the original tower, and it crashed. Tried again, this time removing the starting tower, it crashed again. Finally I got it to accept the tower, got the field working perfectly, and started building the race course. I tried turning on auto-save and it crashed. It also failed to save the terrain that I'd been working on for the past hour. I lost all my changes and had to effectively start over. All this crashing is annoying.

Home made rearm pads don't work at all either.

Until this thing gets fixed I'm leaving the terrain editing to the lunatics.



Offline jihad

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Newest editor is..well..not good
« Reply #11 on: January 29, 2001, 05:45:00 PM »
IF i make a tile 512x 512 and once done, shrink (resample)to 256x256 ( size reduction is the oldest Artist trick to clean artwork)
You loose half the clarity because you are loosing HALF the pixels or information.


 Thanks for the tip. I'm no artist, <you can easily tell> any tips I get I'm happy for.  

 

Offline pokie

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Newest editor is..well..not good
« Reply #12 on: January 29, 2001, 06:44:00 PM »
I haven't install new editor yet, but if you guys are having problems with the new editor why not just continue using the old version then transfer all the files to the new editor to put in the final touches like the airfields, CV ports etc.

Also you guys are not giving any helpful info. like what versions of windows are you using (I don't know if that makes any diff)?

Win95a,b,c,d / win98 / win2000 / win2000me so on and so?


I wonder what operation system hitech uses to run the editor on?

Pokie

Offline NUTTZ

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Newest editor is..well..not good
« Reply #13 on: January 29, 2001, 06:58:00 PM »
Old editor and new editor have the same bugs, the new editor has a few new features.
System:
PIII 850 133bus
Asus A4v3 Mobo
7200 RPM ATA/66 45 gig HD
Asus 32 bit gforce
512 133 ram
SB LIVE 5:1 digital sound card
USB DSL speedstream modem ( replacing in 2 days w/ PCI ethernet)
CD/ read /write
48X CD
ZIP 100 drive
SCanners,printers,photoprinters,,blah ,blah
Win98SE
CHPRO joy,CHPRO throttle, CH peddals ( all connected to sound card port)

Using no Anti-virus ( i know, shaddup)
 Art programs mainly used Corel 9

But i have them all, including 3d studio,and all vector based animation programs. Name it, i HAVE it!!!
NUTTZ

 
Quote
Originally posted by pokie:
I haven't install new editor yet, but if you guys are having problems with the new editor why not just continue using the old version then transfer all the files to the new editor to put in the final touches like the airfields, CV ports etc.

Also you guys are not giving any helpful info. like what versions of windows are you using (I don't know if that makes any diff)?

Win95a,b,c,d / win98 / win2000 / win2000me so on and so?


I wonder what operation system hitech uses to run the editor on?

Pokie