One thing I do is, NEVER EVER use the autosave. After you make changes to must hit "Build Terrain" and then close out. I do this every 20 minutes or so, So IF I crash ( which is a given) I don't lose to much info. As far as placing feilds, This STILL has me baffled, THIS is the main reason my maps never get to a completed stage. The best way I have found to do this is,,,Build the map close enough to finish, and then add feild LAST and all at the same time, not as you "go along" They MUST be put in the correct order, I,E, feild 1,new2,new3,new4,,, and DON'T make any mistakes!@!! this will cause a crash and/or removing will DEFINATELY cause a crash.
I have also found a way to make tiles clean crisp and hi-res ( JIHAD, no offence but there is a major flaw with your way of making tiles, 512x512 pixels THEN reducing the size) I can elaborate with this further if you want explaination. My first map of PAC was nice, as i was doing tiles using your way. My second try at PAC tiles and winter PAC look much cleaner and crisper doing tiles a different way, let me explain.
I do my tiles in Corelpaint
I open a new file, set to NO background ( transparent) 256x256 pixels at 24bit 96 dpi. I create my tile, once happy ( which i never am) with the tile I save it ( same size) but switch mode to 8 bit (256 color) no compression, and no smoothing, there is NO NOTICABLE difference in the tile once converted.
IF i make a tile 512x 512 and once done, skrink (resample)to 256x256 ( size reduction is the oldest Artist trick to clean artwork)
You loose half the clarity because you are loosing HALF the pixels or information.
Try a few of your tiles my way and you'll notice a huge difference in the crispness ( you can soften or smooth to remove the "shimmer" or your grayscale technic.
Also i have been experimenting with the Shadowing effect and layering, and it has put some more depth into the tiles.
NUTTZ
NUTTZ
Originally posted by flakbait:
I've had this new TE kill my race course map three times so far. I stuck the first field in, removed the original tower, and it crashed. Tried again, this time removing the starting tower, it crashed again. Finally I got it to accept the tower, got the field working perfectly, and started building the race course. I tried turning on auto-save and it crashed. It also failed to save the terrain that I'd been working on for the past hour. I lost all my changes and had to effectively start over. All this crashing is annoying.
Home made rearm pads don't work at all either.
Until this thing gets fixed I'm leaving the terrain editing to the lunatics.