Author Topic: 5" ship guns  (Read 2027 times)

Offline Max

  • Platinum Member
  • ******
  • Posts: 7705
5" ship guns
« on: August 25, 2019, 12:27:52 PM »
Those of you 1 shot wonders who can pick off an incoming enemy (fighter, bomber) at 10k....please share the trick.

Offline hazmatt

  • Silver Member
  • ****
  • Posts: 1262
Re: 5" ship guns
« Reply #1 on: August 25, 2019, 04:10:52 PM »
Luck?

Offline Max

  • Platinum Member
  • ******
  • Posts: 7705
Re: 5" ship guns
« Reply #2 on: August 25, 2019, 05:20:52 PM »
Right...that's it.

Offline 1stpar3

  • Gold Member
  • *****
  • Posts: 3698
Re: 5" ship guns
« Reply #3 on: August 25, 2019, 05:25:48 PM »
Manned 5'guns its luck. Someone in a manned gun will get the kill even for auto ack hits. Just because a player gets credit, doesnt mean he was a crack shot,just saying :uhoh
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline morfiend

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 10396
Re: 5" ship guns
« Reply #4 on: August 25, 2019, 05:27:57 PM »
Max,

   try going into the TA and get on the ships,bring a buddy to fly a plane around for you,then hop in the gun. Turn on the LCG and watch how much lead you need.

  You can shoot at him and see the puffy burst,you wont damage the plane and your buddy can report if he hears the rounds.  Then switch and let him give it a go.

   hope that helps.

    :salute

PS: you may be surprised at the amount of lead you need.

Offline fuzeman

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8908
Re: 5" ship guns
« Reply #5 on: August 26, 2019, 11:30:25 AM »
A week or so ago in Melee I was firing a 5" twin and annoying a set of Tu-2S at about D 4.5 or something.
I think I surprised the heck out of him and me when I plinked one of them.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

"Masters of the Air" Scenario - JG54

Offline Ramesis

  • Silver Member
  • ****
  • Posts: 1287
Re: 5" ship guns
« Reply #6 on: August 26, 2019, 02:16:31 PM »
Those of you 1 shot wonders who can pick off an incoming enemy (fighter, bomber) at 10k....please share the trick.

u realize the 5" guns explode and spread shrapnel don't u?
"Would you tell me, please,
 which way I ought to go from here?
 That depends a good deal on where
 you want to get to. Said the cat."
    Charles Lutwidge Dodgson a.k.a. Lewis Carroll

Offline Mongoose

  • Silver Member
  • ****
  • Posts: 1571
      • Kentwood Station
Re: 5" ship guns
« Reply #7 on: August 26, 2019, 03:28:17 PM »
 Also, don't the 5 inch guns use proximity shells?
My Aces High fan site:
www.kentwoodstation.com

Offline morfiend

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 10396
Re: 5" ship guns
« Reply #8 on: August 26, 2019, 04:53:05 PM »
Also, don't the 5 inch guns use proximity shells?


 Yes,this is why I said you can see the flack bursts when you are close..... or did I? :headscratch:



      :salute

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11602
      • Trainer's Website
Re: 5" ship guns
« Reply #9 on: August 26, 2019, 05:56:00 PM »

  You can shoot at him and see the puffy burst...


 :aok

Offline Max

  • Platinum Member
  • ******
  • Posts: 7705
Re: 5" ship guns
« Reply #10 on: August 27, 2019, 07:55:01 PM »
u realize the 5" guns explode and spread shrapnel don't u?

Yes

Offline Mongoose

  • Silver Member
  • ****
  • Posts: 1571
      • Kentwood Station
Re: 5" ship guns
« Reply #11 on: August 27, 2019, 09:02:51 PM »
Also, don't the 5 inch guns use proximity shells?

Yes,this is why I said you can see the flack bursts when you are close..... or did I? :headscratch:

You did.  But that's my point.  You don't have to select the range like you do on an 88.  When you see the puffs, you can walk your shots onto the target. 

This is especially true when shooting at dive bombers.  You have a plane diving straight at your ship, you don't have to lead the target, just put your cross hairs close enough and the exploding shell does the rest.
My Aces High fan site:
www.kentwoodstation.com

Offline Max

  • Platinum Member
  • ******
  • Posts: 7705
Re: 5" ship guns
« Reply #12 on: August 28, 2019, 07:00:05 AM »
Just went to the TA and selected a 5" twin. Whether I select AA or HE, when firing I watch the projectile launch from the gun barrel with a trail of smoke and depending on the arc and distance, land with a splash in the water. There no puffy burst to see or gauge distance by.

Assuming the AA rounds have proximity fuses, and no one flying about with me in the TA, I'm just watching undetonated shells fall into the sea; right?

In the MA, the CV acks are also producing puffs of smoke and given the ferocity of them, how do you determine YOUR round explosion vs the others (and also the other rounds being fired by members of your team)?

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11602
      • Trainer's Website
Re: 5" ship guns
« Reply #13 on: August 28, 2019, 07:36:55 AM »
Try the TA map offline so you get drones.

Offline morfiend

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 10396
Re: 5" ship guns
« Reply #14 on: August 28, 2019, 08:16:44 AM »
Max,

  the prox fusing only works with AA ammo and it needs to be near a target,like a drone. Unlike the 88mm you dont set a range for it so you wont see a puffy burst unless the shells are close enough to be "set off".

 BTW it works great against PT boats too,just need to be close and the AA rounds will explode near the PT without a direct hit,often taking the PT out or at least causing it to smoke.

 YMMV.




    :salute