For as long as I can remember HTC has always wanted AHEvents to be a separate 'entity' from HTC.
Special Events being run by a separate player based cadre is a good idea. HTC doesn't have the manpower to micromanage events. That doesn't mean HTC can't facilitate that by allowing the Special Events Organization the ability to interface with the customers though the client interface. There would be some linkage coad required, and the old website doesn't need to go away. How it all works depends on how things have been implemented, but really HTC just needs to inject something encrypted in the querystring telling the SE site the user has validated and their id. Everything else could pretty much work as-is for the most part. The other change would be to host some SE provided web content in a html view which they already have the capability to do. I'm not saying it's 3 lines of coad, but it is probably not massive. People who already have an account on that site and prefer that interface can stay with it.
My other worry with plastering the arena message with events is that it will lose its luster if it is constantly up in the arenas (eg. you login and immediately close it, but if it is only up every so often one would be more inclined to read it).
Well, after a pot of coffee this morning
, I sat down and was thinking some more on this. I'd like to amend my suggestion. This might be controversial and I'm sure I'll get accused of trying to stab Hitech in the back, trying to tell him how to run his business, and other thought crimes. But, whatever.
I think the best place for this stuff isn't the popup nag-screen as you enter the arena. I think that should be for information particular to that arena they have just entered.
I think the better place for what I am suggesting is upstream of that.
The
absolute most valuable piece of UI real-estate is that first panel of the clipboard the user sees as he first starts up the game. In my humble opinion, that INCREDIBLY valuable UI real-estate is being heartbreakingly underutilized.
Hitech has the right to be proud of his work and I understand the nostalgia of recognizing all the fine folks who helped him build his game over the decades. However, my brutally honest opinion is that first screen, the prime landing spot, the first thing a a player sees when starting the game is NOT being used to improve the players user experience. I think that is not the best utilization of the resource.
I would suggest something like the following (Don't hate on my graphics. This is not production, just concept prototyping.):
Clicking register would take the player though the obligatory login validation. Note: The client UI should cache the login credentials in memory so if I login once in one area (like account administration, or event registration) I don't have to login again when I go to "Online Arenas".
Maybe after that some encrypted token can be injected into the querystring sent to the registration form proving the user had validated and their gameId. From there things could flow as usual.
Again, I think the goal would be to facilitate and expose an interface for the existing model through the client UI. Not to totally replace the current SE server. Old war-horse can still use the interface they are used to. Maybe something like this would help reduce the friction and lower the barriers to help get new players involved in the best experience Aces High has to offer.
$0.02.