What this would need is instructions, less bugs and maybe a friendlier interface.
On the IL2 Clod server missions would be dispatched by players to make bombing runs on targets with their targets announced. There was no radar but occasional sighting reports would be shown in text. In addition there were AI fighter planes all the time. The battle would be won and the map would change when sufficient targets were destroyed either by AI or players or in combination. Only one AI mission at a time could run due to server limitations. very different game play than AH. Now if AH had the flexibility to make this possible and not really time consuming and difficult for a player who is not a coder or masochist I think you might get some interesting and possibly popular things getting created or at least making it easier to experiment. I always found the most interesting things in this game to be the scenarios, snapshots, FSOs and AH racing. These are pretty difficult to set up and their scheduling limits who can play. I don't know that giving players the ability to create essentially different versions of the game from the MA, (easily,) would result in more game play but it might and it would be significant expansion of the potential of the imaginarium.
I still think that drones and match play have a lot of potential but I think you need to be able to have a more flexible implementation of the drones.