The warning and locking of the controls is there to stop the "floppy fish" maneuvers, not as a training tip for new players. The idea is to stop a player from yanking the controls around so fast that is a normal plane the Gs would do in a pilot and more than likely damage the plane.
Using my joystick a quick shift from nose up to nose down doesnt set it off, but 4 of those in a row would. You "may" be yanking the controls around to fast and be setting off the software, or there may truly be a glitch.
Knowing how and why it works now, pay attention to when you get the error again and being honest with yourself, did you more the controls radically?
Here is why I feel this issue is specific to me.. I fly in VR (Oculus Rift + touch controllers). Flying the plane for me is controlled with the touch controllers. I dont use any HOTAS setup, or any other flight stick or xbox type controller.
Using the touch controllers, (one in each hand) to fly with is as follows (forgive redundancy if you already know this):
a.) While in the Vr cockpit, you see your hands, so you reach out to the flight stick or yoke and grab it in your hand and manipulate the vr yoke as if it really were in your hand.
Its not grabbing the stick and then using your thumb on the hat switch to fly around,its literally grab the stick in your hand and fly..
the first few times this happened, I recognized my actions triggered it and so I followed its advice... that is not what is happening now..
Here is what I think is happening based on my experience last night. Planes with a yoke are more susceptible, Mossy, B25 ect.. As I turn the yoke say, 5 degrees and hold for a long sweep, the yoke will start bouncing left and right as if there is slack in the wheel like a 78 dodge ramcharger steering.. Im holding steady as a rock but it keeps flickering and then locks up... Its like the tracking cant tell if im making a turn or going straight.