Curious about that new P-38 3D model though - I wonder what happened to it?
I did do a P-38 skin for an exterior-only 3D shape that HTC bought-in while Waffle was busy with AH3 development but I doubt it will ever get used. IIRC at the time Waffle told me to "take a look at it" but I jumped the gun and did a skin for the thing. However HTC changed their requirements for how new 3D object shapes are built before AH3 was finished and this bought-in P-38 shape didn't meet them. Because of this no interior work was ever done on it and I think that any new P-38 will need a new shape and skin. Since AH3 HTC have concentrated on updating AH1 planes. For some strange reason HTC displayed this trial P-38 shape with my skin in an advert, which is why some players know about it and why I feel OK to talk about it.
One of the requirements that changed between AH2 and AH3 is that no zero-thickness parts are allowed in new objects and this bought-in P-38 shape had some. To reduce poly count AH2 plane shapes have things like gear doors that are made up of a 2D geometric shape with an inner and outer texture but no edges. In AH3 this could cause a problem with flickering shadows due to Z fighting between the inner and outer textures occupying the same 3D space, so to get round this HTC had to give shadows in the game a slight seperation from the object that casts them. This shadow gap looks less bad than the flickering would. I seem to recall AH3 objects have a flag that can be enabled to get rid of their shadow seperation but it has not enabled it in the game code yet.
The good thing about this is that I do already have quite a bit of info on the P-38, both in books and stuff found on the internet. BTW I'm not going to show the previous skin I did because I don't think HTC would want me to.