Author Topic: limit eny when we have low players  (Read 15848 times)

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17933
      • Fugi's Aces Help
Re: limit eny when we have low players
« Reply #195 on: November 03, 2019, 11:43:45 AM »
What's the correct number of players to designate the low player time periods?

In the old days we use to talk about "general mass". Its a point when there were enough people on AND playing where the arena seemed to wake up. Fighting started, base taking started to roll and so on. Until that "number" was hit it was hard to get/do much of anything. Back in those days that number was in the 150-200 players  :x

Today we almost NEVER get to that number, but you can still see it work. On those nights were there is 120 players there seems to be more fights, more base captures. Once the numbers drop under 100 things start drying up. More often than not this is when you'll get two teams fighting it out with the third team being ignored by the other two.

I dont know if HTC has data on when the arena is rolling and when it gets too lop-sided. Luche maybe has a chart for it.

As a starting point,

under 50 players = no ENY
50-100 players = a modified ENY (slower climbing, half of what it is now)
100 and more the ENY we have now (with added coad to balance it better due to side ganging)

Is this THE answer? Maybe, maybe not. The point is to try something else, tweak it to see how it works. Does it help make the game play in the MA better? Thats what we need. Things that help knock off some of the frustration in the game. Learning to fly and fight is frustrating enough, lets not add more. Its the frustration that chases players away, both old and new.

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7257
Re: limit eny when we have low players
« Reply #196 on: November 03, 2019, 11:59:55 AM »
I don't have that answer, but I would start my opening bid at forty.

...and we have 45 from the gentlemen in the back in the funny Dr. Seus hat.
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
Re: limit eny when we have low players
« Reply #197 on: November 03, 2019, 12:06:22 PM »
Forty-five and one half!

Offline Vraciu

  • Plutonium Member
  • *******
  • Posts: 14141
Re: limit eny when we have low players
« Reply #198 on: November 03, 2019, 12:28:19 PM »
My original number was fifty.  Should have stuck with that.      :bhead
« Last Edit: November 03, 2019, 01:18:39 PM by Vraciu »
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11617
      • Trainer's Website
Re: limit eny when we have low players
« Reply #199 on: November 03, 2019, 01:16:14 PM »
Are you saying ENY is acceptable with 51 players?

Offline Vraciu

  • Plutonium Member
  • *******
  • Posts: 14141
Re: limit eny when we have low players
« Reply #200 on: November 03, 2019, 01:18:20 PM »
If it is ramped slowly enough then yeah.

”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11617
      • Trainer's Website
Re: limit eny when we have low players
« Reply #201 on: November 03, 2019, 01:27:16 PM »
You mean if you get to fly the D model?  :D

I feel the same way about ENY at 50 and at 51 players. I don't see a difference.

But we agree that at some point it's useful.

The guy that sets the number at 0 has the most experience and the most skin in the game.

Offline Vraciu

  • Plutonium Member
  • *******
  • Posts: 14141
Re: limit eny when we have low players
« Reply #202 on: November 03, 2019, 02:06:58 PM »
I mean, "I get to fly the D model more often than now."  Which is often not much.   

The D is overrated.    It's fast.   That's about it.   The average pilot is borderline inept in it, myself included.

It's the only reason I play the game.    Flying Spits is too much like cheating.   No challenge.
”KILLER V”
Charter Member of the P-51 Mustang Skin Mafia
- THE DAMNED -
King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted

Offline DmonSlyr

  • Platinum Member
  • ******
  • Posts: 6667
Re: limit eny when we have low players
« Reply #203 on: November 03, 2019, 02:24:31 PM »
I mean, "I get to fly the D model more often than now."  Which is often not much.   

The D is overrated.    It's fast.   That's about it.   The average pilot is borderline inept in it, myself included.

It's the only reason I play the game.    Flying Spits is too much like cheating.   No challenge.

The P51 is typically harder to be successful in because it's not a defensive plane, and it's acceleration is much slower than a 190D to escape the fight when low n slow. 190D also has better climbing speed. Id much rather fight P51Ds than 190Ds any day. Most of the top performance planes in AH are defensive planes that provide quick acceleration, quick climbing speed, are good turners, and have great cannons.  While I believe that ENY should only tick up with more than 50 players. I believe that it should make these planes perked, rather than completely prevent people from using them. Also, some of these late war planes with great K/D's and 3000 kills per tour (including the 190D) should be lightly perked. It would greatly enhance the fights in AH. I can't stress it enough how tired I am of fighting running 190ds. The solution isn't "fly them to beat them". It creats very slow and timid gameplay for everyone = boring.
« Last Edit: November 03, 2019, 02:26:59 PM by DmonSlyr »
The Damned(est. 1988)
-=Army of Muppets=-
2014 & 2018 KoTH ToC Champion