Originally posted by pokie:
You could set the Radius to 20 miles and have several Road Starting Points in that Radius.
Pokie
[ 12-16-2001: Message edited by: pokie ]
Yes, I did consider the option of starting roads/tracks in adjacent sectors, but I think that would be rather ugly if you don't get far enough away when you start.
Here's a graphic of what I mean.
Here you can see that tracks 1-4 have the same origin in grid 10,24/10,24.
I extened the tracks out 2 grids or more, then added track 5 in an adjacent grid, 10,28/10,28.
What happens is that 2 pieces of track (labeled Odd Track) are added which falsely connect it to tracks 2 and 3.
You would have to move out 2 adjacent sectors in order to start another track.
In this case that would put you at 10,32/10,32.
Then you would have a track that starts in the middle of nowhere. This would look a bit odd as well, but you could put a VOD object under it to dress it up.
This would give you 2 more tracks to go in a NE directions. I say only 2, because any time you try to cross tracks/roads, they inherit the "Odd Track" joint.
So, you could in essence, cascade the starting points out away from the original center and add 2 tracks for each 2 adjacent grids you jump.
I think that would get ugly real fast.
Better to add more depots/stations.
By the way, this holds true regardless of whether you use stations or depots.
It would be very cool if the Gents at HTC could figure out how to prevent the "Odd Track" from joining 2 parallel tracks. Heck, if we could have 4 origins inside the same sector, and crossing tracks, I could build a rail yard.
It would also be cool to have a resource type of Supplies. This would let you take trains from stations to depots. When the Train arrives at the depot, it would launch the convoy or train that is stationed there. This would provide a cascading supply chain.
(may be to complex for game play though)
I hope all this doesn't confuse things too much.
Viper